| Index Entry | Section |
|
| 2 | | |
| 2D baking | 6.4.6 Texture Mapping |
|
| 3 | | |
| 3Delight features | 1.2 Features |
| 3Delight, installing | 2. Installation |
|
| _ | | |
| __category | 6.3 Predefined Shader Parameters |
| __nondiffuse | 6.3 Predefined Shader Parameters |
| __nonspecular | 6.3 Predefined Shader Parameters |
|
| A | | |
| absorption, RiAttribute | 5.2.4 Subsurface Light Transport |
| adaptive, occlusion parameters | 6.4.5 Ray Tracing |
| aggregate, shadowmap display parameter | 8.7 The shadowmap display driver |
| aknowledgements | 10. Acknowledgements |
| ambient occlusion | 7.4.1 Ambient Occlusion |
| annotations in shaders | 9.9 Attaching annotations to shaders |
| anti-alised ray tracing | 7.3.6 Oversampling and Derivatives |
| API, point cloud | 9.7 The Point Cloud API |
| API, Rx | 9.6 The Rx API |
| approximation, trace | Quality vs. Performance Options |
| archiveprocedurals option | RIB Output Options |
| aspect ratio, for patch particles | 5.3.5 Points |
| atmosphere shader performance | Rendering Options |
| attribute, cull, backfacing | 5.2.2 Primitives Visibility and Ray Tracing |
| attribute, cull, hidden | 5.2.2 Primitives Visibility and Ray Tracing |
| attribute, derivatives | 5.2.7 Other Attributes |
| attribute, dice, hair | 5.2.7 Other Attributes |
| attribute, dice, hairumin | 5.2.7 Other Attributes |
| attribute, dice, rasterorient | 5.2.7 Other Attributes |
| attribute, dice, referencecamera | 5.2.7 Other Attributes |
| attribute, displacementbound | 5.2.5 Displacement |
| attribute, hider, composite | 5.2.2 Primitives Visibility and Ray Tracing |
| attribute, irradiance, maxerror | 5.2.3 Global Illumination Attributes |
| attribute, irradiance, nsamples | 5.2.3 Global Illumination Attributes |
| attribute, irradiance, shadingrate | 5.2.3 Global Illumination Attributes |
| attribute, light, samples | 5.2.2 Primitives Visibility and Ray Tracing |
| attribute, light, samplingstrategy | 5.2.2 Primitives Visibility and Ray Tracing |
| attribute, light, shadows | 5.2.2 Primitives Visibility and Ray Tracing |
| attribute, shade, diffusehitmode | 5.2.2 Primitives Visibility and Ray Tracing |
| attribute, shade, specularhitmode | 5.2.2 Primitives Visibility and Ray Tracing |
| attribute, shade, transmissionhitmode | 5.2.2 Primitives Visibility and Ray Tracing |
| attribute, sides, backfacetolerance | 5.2.7 Other Attributes |
| attribute, sides, doubleshaded | 5.2.7 Other Attributes |
| attribute, subsurface, absorption | 5.2.4 Subsurface Light Transport |
| attribute, subsurface, meanfreepath | 5.2.4 Subsurface Light Transport |
| attribute, subsurface, reflectance | 5.2.4 Subsurface Light Transport |
| attribute, subsurface, scattering | 5.2.4 Subsurface Light Transport |
| attribute, trace, bias | 5.2.2 Primitives Visibility and Ray Tracing |
| attribute, trace, samplemotion | 5.2.2 Primitives Visibility and Ray Tracing |
| attribute, trimcurve, sense | 5.2.7 Other Attributes |
| attribute, user | 5.2.6 User Attributes |
| attribute, visibility, camera | 5.2.2 Primitives Visibility and Ray Tracing |
| attribute, visibility, diffuse | 5.2.2 Primitives Visibility and Ray Tracing |
| attribute, visibility, photon | 5.2.2 Primitives Visibility and Ray Tracing |
| attribute, visibility, specular | 5.2.2 Primitives Visibility and Ray Tracing |
| attribute, visibility, subsurface | 5.2.2 Primitives Visibility and Ray Tracing |
| attribute, visibility, trace | 5.2.2 Primitives Visibility and Ray Tracing |
| attribute, visibility, transmission | 5.2.2 Primitives Visibility and Ray Tracing |
| attributes | 5.2 Attributes |
| attributes, global illumination | 5.2.3 Global Illumination Attributes |
| attributes, grouping membership | 5.2.1 Primitives Identification |
| attributes, grouping tracesubset | 5.2.1 Primitives Identification |
| attributes, identifier, name | 5.2.1 Primitives Identification |
| attributes, ray tracing | 5.2.2 Primitives Visibility and Ray Tracing |
| attributes, subsurface scattering | 5.2.4 Subsurface Light Transport |
| attributes, visibility | 5.2.2 Primitives Visibility and Ray Tracing |
| automatic shadows | 5.2.2 Primitives Visibility and Ray Tracing |
| avoiding shadow bias | 5.1.1 Image and Camera Options |
| axis, occlusion parameters | 6.4.5 Ray Tracing |
|
| B | | |
| backfacetolerance, RiAttribute | 5.2.7 Other Attributes |
| backfacing, culling attribute | 5.2.2 Primitives Visibility and Ray Tracing |
| backward message passing | Message Passing |
| bake3d(), optional parameters | 6.4.6 Texture Mapping |
| baking | 7.6 Baking |
| baking in 2D | 6.4.6 Texture Mapping |
| baking in binary format | 6.4.6 Texture Mapping |
| baking, in 2D | 7.6.1 2D Baking |
| baking, in 3D | 7.6.2 3D Baking |
| baking, into brick maps | 7.6.3 Brick Maps |
| baking, using light sources | 7.6.4 Baking Using Lights |
| bias, ray tracing attribute | 5.2.2 Primitives Visibility and Ray Tracing |
| bias, RiOption | Rendering Options |
| bias, shadow | 7.2.1 Standard Shadow Maps |
| binary bake file format | 6.4.6 Texture Mapping |
| binary RIB files | 3.1 Using the RIB Renderer - renderdl |
| blobbies | 5.3.6 Implicit Surfaces (Blobbies) |
| brick map, creation using ptc2brick | 3.9 Using ptc2brick |
| bucketorder, RiOption | Rendering Options |
| bucketsize, RiOption | Quality vs. Performance Options |
|
| C | | |
| cachedir, RiOption | Network Cache Options |
| callback function, progress | Statistics Options |
| callback function, stopper | Rendering Options |
| camera space | 6.1.2.3 Points, Vectors and Normals |
| camera, dicing | 7.11 Dicing Cameras |
| camera, options | 5.1.1 Image and Camera Options |
| camerahitmode, shading attribute | 5.2.2 Primitives Visibility and Ray Tracing |
| cancelling render callback | Rendering Options |
| categories, light | Shaders |
| caustic shadeop | 6.4.5 Ray Tracing |
| caustics | 5.2.3 Global Illumination Attributes |
| centered derivatives | 5.2.7 Other Attributes |
| centered, RiAttribute | 5.2.7 Other Attributes |
| chaining Ri plug-ins | 7.16.2 Using renderdl to Load Ri Plug-ins |
| chrome, caustics | 5.2.3 Global Illumination Attributes |
| cineon display driver | 8.10 Kodak Cineon display driver |
| co-shaders | 6.1.2.6 Co-Shaders |
| color bleeding | 7.4.3 Final Gathering |
| color space, hsl | 6.1.2.2 Colors |
| color space, hsv | 6.1.2.2 Colors |
| color space, rgb | 6.1.2.2 Colors |
| color space, xyz | 6.1.2.2 Colors |
| color space, yiq | 6.1.2.2 Colors |
| command line options, dsm2tif | 3.4 Using dsm2tif to Visualize DSMs |
| command line options, hdri2tif | 3.5 Using hdri2tif on High Dynamic Range Images |
| command line options, renderdl | Command Line Options |
| command line options, shaderdl | Command Line Options |
| command line options, tdlmake | Command Line Options |
| compiled shaders name | 3.2 Using the Shader Compiler - shaderdl |
| compiling shaders | 3.2 Using the Shader Compiler - shaderdl |
| composite, hider attribute | 5.2.2 Primitives Visibility and Ray Tracing |
| compressing deep shadow maps | 8.8 The DSM display driver |
| compressing shadow maps | 8.7 The shadowmap display driver |
| coneangle, occlusion parameters | 6.4.5 Ray Tracing |
| configuration file | 5.5 Configuration file (`rendermn.ini') |
| constructive solid geometry | 5.3.9 Constructive Solid Geometry |
| corner, subdivision surface tag | 5.3.1 Subdivision Surfaces |
| crease, subdivision surface tag | 5.3.1 Subdivision Surfaces |
| creating brick maps | 3.9 Using ptc2brick |
| csg | 5.3.9 Constructive Solid Geometry |
| cubic environment maps | Command Line Options |
| current space | 6.1.2.3 Points, Vectors and Normals |
| curves | 5.3.3 Curves |
|
3Delight 8.5. Copyright 2000-2009 The 3Delight Team. All Rights Reserved.