| Index Entry | Section |
|
| D | | |
| deep shadow maps | 7.2.2 Deep Shadow Maps |
| deep shadow maps, advantages | 7.2.2 Deep Shadow Maps |
| deep shadow maps, compressing | 8.8 The DSM display driver |
| deep shadow maps, drawbacks | 7.2.2 Deep Shadow Maps |
| DELIGHT environment variable | 2.4 Environment Variables |
| depth filter | 5.1.1 Image and Camera Options |
| depth of field, artifacts with motion blur | 5.1.1 Image and Camera Options |
| derivatives in ray tracing | 7.3.6 Oversampling and Derivatives |
| derivatives, centered | 5.2.7 Other Attributes |
| derivatives, second | 5.2.7 Other Attributes |
| derivatives, smooth | 5.2.7 Other Attributes |
| dicing cameras | 7.11 Dicing Cameras |
| diffusehitmode, shading attribute | 5.2.2 Primitives Visibility and Ray Tracing |
| directory textures | Command Line Options |
| directory textures | Command Line Options |
| directory textures | Using Directory Textures For Large Textures |
| dirtex | Using Directory Textures For Large Textures |
| displacement shader stacking | 5.2.5 Displacement |
| displacement, in ray tracing | 7.3.5 Ray Tracing Displacements |
| displacement, using dicing cameras with | 7.11 Dicing Cameras |
| displacementbound, RiAttribute | 5.2.5 Displacement |
| display driver, example | 9.2.3 A Complete Example |
| display drivers, cineon | 8.10 Kodak Cineon display driver |
| display drivers, DSM | 8.8 The DSM display driver |
| display drivers, EPS | 8.9 Encapsulated Postscript display driver |
| display drivers, framebuffer | 8.2 The framebuffer display driver |
| display drivers, idisplay | 8.1 The idisplay display driver |
| display drivers, IFF | 8.5 The IFF display driver |
| display drivers, JPEG | 8.15 The JPEG display driver |
| display drivers, PIC | 8.14 The PIC display driver |
| display drivers, PSD | 8.13 The PSD display driver |
| display drivers, shadowmap | 8.7 The shadowmap display driver |
| display drivers, texture | 8.4 The texture display driver |
| display drivers, TIFF | 8.3 The TIFF display driver |
| display drivers, zfile | 8.6 The zfile display driver |
| distribution, occlusion parameters | 6.4.5 Ray Tracing |
| DL_ARCHIVES_PATH environment variable | 2.4 Environment Variables |
| DL_DISPLAYS_PATH environment variable | 2.4 Environment Variables |
| DL_DUMP_CORE environment variable | 2.4 Environment Variables |
| DL_PROCEDURALS_PATH environment variable | 2.4 Environment Variables |
| DL_RESOURCES_PATH environment variable | 2.4 Environment Variables |
| DL_RIB_ARCHIVEPROCEDURALS environment variable | 2.4 Environment Variables |
| DL_RIB_OUTPUT environment variable | 2.4 Environment Variables |
| DL_SEARCHPATH_DEBUG environment variable | 2.4 Environment Variables |
| DL_SHADERS_PATH environment variable | 2.4 Environment Variables |
| DL_TEXTURES_PATH environment variable | 2.4 Environment Variables |
| dodging-and-burning | 3.5 Using hdri2tif on High Dynamic Range Images |
| doubleshaded, RiAttribute | 5.2.7 Other Attributes |
| DSM | 7.2.2 Deep Shadow Maps |
| dsm display driver | 8.8 The DSM display driver |
| dsm2tif | 3.4 Using dsm2tif to Visualize DSMs |
| DSO shadeops | 9.4 DSO Shadeops |
| dso, search path | Search Paths Options |
| DspyImageClose() | DspyImageClose |
| DspyImageClose() | DspyImageDelayClose |
| DspyImageData() | DspyImageData |
| DspyImageOpen | DspyImageOpen |
| DspyImageQuery | DspyImageQuery |
| DynamicLoad, writing a DSO | 9.5.2 The DynamicLoad Procedural Primitive |
|
| E | | |
| edges rendering | 7.10 Rendering Outlines for Illustrations |
| efficiency, camera shutter | Rendering Options |
| encapsulated postscript display driver | 8.9 Encapsulated Postscript display driver |
| endofframe, RiOption | Statistics Options |
| environment tracing | 7.3.1 Reflections and Refractions |
| environment variables | 2.4 Environment Variables |
| environment variables, DELIGHT | 2.4 Environment Variables |
| environment(), optional parameters | 6.4.6 Texture Mapping |
| environment, configuring | 2.4 Environment Variables |
| environment, gather category | The gather Construct |
| environmentcolor, occlusion parameters | 6.4.5 Ray Tracing |
| environmentdir, occlusion parameters | 6.4.5 Ray Tracing |
| environmentmap, occlusion parameters | 6.4.5 Ray Tracing |
| environmentspace, occlusion parameters | 6.4.5 Ray Tracing |
| eps display driver | 8.9 Encapsulated Postscript display driver |
| estimator, photon | 5.2.3 Global Illumination Attributes |
| estimator, photonmap shadeop | 6.4.5 Ray Tracing |
| eta | 7.3.1 Reflections and Refractions |
| examples, RIB output | EXAMPLES |
| extensions to RiDisplay | 5.1.1 Image and Camera Options |
| extreme motion blur with depth of field | 5.1.1 Image and Camera Options |
| eye plane splitting | Quality vs. Performance Options |
| eye splits, curing | 7.3.7 The Ray Tracing Hider |
| eyesplits, RiOption | Quality vs. Performance Options |
|
| F | | |
| facevaryinginterpolateboundary, subdivision surface tag | 5.3.1 Subdivision Surfaces |
| facevertex, variable type | 5.3.1 Subdivision Surfaces |
| falloff, occlusion parameters | 6.4.5 Ray Tracing |
| falloffmode, occlusion parameters | 6.4.5 Ray Tracing |
| features, 3Delight | 1.2 Features |
| file format, shadow maps | 8.7 The shadowmap display driver |
| filtering messages | Messages Options |
| filters, ri | 7.16 Using Ri Plug-in Filters |
| final gathering | 7.4.3 Final Gathering |
| final gathering, indirectdiffuse | 6.4.5 Ray Tracing |
| for loop | 6.1.5.2 Classical Looping Constructs |
| formatting file names, RiDisplay | 5.1.1 Image and Camera Options |
| forward message passing | Message Passing |
| framebuffer display driver | 8.2 The framebuffer display driver |
| framing shadow maps | 7.2.1 Standard Shadow Maps |
| function index | Function Index |
|
| G | | |
| gamma, texture mapping | 7.5 Texture Mapping in Linear Space |
| gather category, illuminance | The gather Construct |
| gather category, illuminance | The gather Construct |
| gather category, pointcloud category | The gather Construct |
| gather category, samplepattern | The gather Construct |
| gathering output variables | The gather Construct |
| geometric exposure | 7.4.1 Ambient Occlusion |
| geometric primitives | 5.3 Geometric Primitives |
| geometry, curves | 5.3.3 Curves |
| geometry, implicit surfaces | 5.3.6 Implicit Surfaces (Blobbies) |
| geometry, parametric patches | 5.3.2 Parametric Patches |
| geometry, points and particles | 5.3.5 Points |
| geometry, polygons | 5.3.4 Polygons |
| geometry, procedural | 5.3.8 Procedural Primitives |
| geometry, procedural | 9.5 Writing Procedural Primitives |
| geometry, quadrics | 5.3.7 Quadrics |
| geometry, subdivision surfaces | 5.3.1 Subdivision Surfaces |
| getting latest version | 1. Welcome to 3Delight! |
| global illumination | 7.4 Global Illumination |
| graphic state propagation | 3.1 Using the RIB Renderer - renderdl |
| gridsize, RiOption | Quality vs. Performance Options |
| grouping, ray tracing | 7.3.4 Trace Group Membership |
|
3Delight 8.5. Copyright 2000-2009 The 3Delight Team. All Rights Reserved.