Short Contents

Concept Index: O -- Q

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Index Entry Section

O
object space6.1.2.3 Points, Vectors and Normals
occlusion7.4.1 Ambient Occlusion
occlusion baking7.7.1 Difference with Occlusion Baking
occlusion shadeop parameters6.4.5 Ray Tracing
occlusion, occlusion parameters6.4.5 Ray Tracing
offset, camera shutterRendering Options
one pass photon map generation7.4.2.2 Single Pass Photon Mapping
one pass photon maps7.4.2.2 Single Pass Photon Mapping
opacity cullingQuality vs. Performance Options
opacity thresholdQuality vs. Performance Options
optimizing renderings7.15 Optimizing Renderings
option for shadow samplingQuality vs. Performance Options
option, licensing relatedOther Options
option, photon, emitRendering Options
option, photon, writemapsRendering Options
option, render, bucketorderRendering Options
option, render, nthreadsRendering Options
option, render, standardatmosphereRendering Options
option, shutter efficiencyRendering Options
option, shutter offsetRendering Options
option, trace, approximationQuality vs. Performance Options
option, trace, maxdepthQuality vs. Performance Options
option, trace, specularthresholdRendering Options
options5.1 Options
options to dsm2tif3.4 Using dsm2tif to Visualize DSMs
options to hdri2tif3.5 Using hdri2tif on High Dynamic Range Images
options to renderdlCommand Line Options
options to shaderdlCommand Line Options
options to tdlmakeCommand Line Options
options, implementation specific5.1.2 Implementation Specific Options
options, limits, bucketsizeQuality vs. Performance Options
options, limits, eyesplitsQuality vs. Performance Options
options, limits, gridsizeQuality vs. Performance Options
options, limits, othresholdQuality vs. Performance Options
options, limits, texturememoryQuality vs. Performance Options
options, limits, texturesampleQuality vs. Performance Options
options, limits, zthresholdQuality vs. Performance Options
options, messagesMessages Options
options, network cacheNetwork Cache Options
options, renderingRendering Options
options, RIB outputRIB Output Options
options, search pathsSearch Paths Options
options, searchpathSearch Paths Options
options, shadow, biasRendering Options
options, shadow, sampleQuality vs. Performance Options
options, standard5.1.1 Image and Camera Options
options, statisticsStatistics Options
options, userUser Options
othreshold, RiOptionQuality vs. Performance Options
outline rendering7.10 Rendering Outlines for Illustrations
outputting RIB7.14 RIB Output

P
parametric patches5.3.2 Parametric Patches
particles5.3.5 Points
particles height5.3.5 Points
particles, aspect ratio5.3.5 Points
particles, motion blur5.3.5 Points
particles, rotation5.3.5 Points
performance, multiprocessing7.1.4 Performance and Implementation Notes
performance, multithreading7.1.4 Performance and Implementation Notes
photon emit optionRendering Options
photon hider5.1.1 Image and Camera Options
photon hider7.4.2.3 Two Pass Photon Mapping
photon maps, one pass7.4.2.2 Single Pass Photon Mapping
photon maps, one pass approach7.4.2.2 Single Pass Photon Mapping
photon maps, two pass approach7.4.2.3 Two Pass Photon Mapping
photon writemaps optionRendering Options
photon, estimator5.2.3 Global Illumination Attributes
photon, reflectance5.2.3 Global Illumination Attributes
photon, shadingmodel5.2.3 Global Illumination Attributes
photonhitmode, shading attribute5.2.2 Primitives Visibility and Ray Tracing
photonmap shadeop6.4.5 Ray Tracing
Photoshop display driver8.13 The PSD display driver
PIC display driver8.14 The PIC display driver
pic, tdlmakeSupported Input Formats
piping RIB output7.14 RIB Output
plug-in filter initializationInitialization
plug-in filter, filtering modeInitialization
plug-in filters, chaining7.16.2 Using renderdl to Load Ri Plug-ins
plug-in, ri filters7.16 Using Ri Plug-in Filters
point cloud API9.7 The Point Cloud API
point-based occlusion7.4.1 Ambient Occlusion
point-based occlusion vs occlusion baking7.7.1 Difference with Occlusion Baking
pointcloud, gather categoryThe gather Construct
points5.3.5 Points
polygons5.3.4 Polygons
polymorphism6.1.5.4 Functions
precomputed photon maps7.4.2.3 Two Pass Photon Mapping
predefined shader variables6.2 Predefined Shader Variables
ProcDynamicLoad5.3.8 Procedural Primitives
procedural geometry, efficiencyGeometry
procedural primitives5.3.8 Procedural Primitives
procedural primitives9.5 Writing Procedural Primitives
procedurals, level of detail7.12 Level of Detail
ProcRunProgram5.3.8 Procedural Primitives
progress callbackStatistics Options
PSD display driver8.13 The PSD display driver
psd, tdlmakeSupported Input Formats
ptc2brick3.9 Using ptc2brick
ptcmerge3.11 Using ptcmerge
ptcview3.10 Using ptcview

Q
quadrics5.3.7 Quadrics
quality, level of detail7.12 Level of Detail

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