Short Contents

3.8 The 3Delight Render Settings

3.8.1 Overview

The 3Delight Render Settings are accessible in Maya's Render Settings window once `3Delight' is set as the current renderer. This is done by selecting `3Delight' in the Render using option menu of the Render Settings window.
Since all rendering options are inside render pass nodes, the user interface in 3Delight User Settings is straightforward: a few gadgets to select which render pass will be used when a rendering is launched, and an overview of the selected render pass' key attributes.

3.8.2 General

The general panel allows selection of an existing render pass node for rendering and lets the user create a new render pass if needed.

The 3Delight Render Settings General panel

Figure 3.48: The 3Delight Render Settings General panel

The Selected Render Pass option menu lists all render pass nodes currently in the scene. The selected one will be used for all renderings launched using Render Current Frame or Batch Render options of Maya's Render menu. The texture button on the right of the option menu creates a new render pass node and set it as the one being selected for the Selected Render Pass attribute. The AE button next to the texture button can be used to display the render pass node current selected for rendering in the Attribute Editor.

By default, `<default>' is assigned as the selected render pass. This setting creates a render pass node that is deleted right after the rendering process completes. The settings of this default render pass are the render pass defaults, but with the following modifications:

3.8.3 Selected Render Pass Overview

The Selected Render Pass Overview panel simply lists some of the key attributes of the render pass node selected for rendering.

The 3Delight Render Settings Selected Render Pass Overview panel

Figure 3.49: The 3Delight Render Settings Selected Render Pass Overview panel

3Delight 8.5. Copyright 2000-2009 The 3Delight Team. All Rights Reserved.