Short Contents

5. MEL Binding

The following MEL bindings are implemented in 3Delight For Maya. Help on every command can be obtained in Maya's script editor by typing help RiCommand; or by looking up the corresponding `.mel' in the `$DELIGHT/maya/scripts' directory.

Options

RiOption
RiPixelSamples
RiPixelFilter
RiShutter
RiProjection
RiImager
RiHider
RiDisplay
RiClipping
RiClippingPlane
RiCropWindow
RiQuantize
RiScreenWindow
RiDepthOfField
RiPerspective
RiFormat
RiProjection

Attributes

RiAttribute
RiColor
RiOpacity
RiSides
RiShadingRate
RiMultiplyShadingRate
RiMatte
RiSurface
RiDisplacement
RiAtmosphere
RiInterior
RiExterior
RiLightSource
RiAreaLightSource
RiIlluminate
RiReverseOrientation
RiResource

Transforms

RiIdentity
RiCoordinateSystem
RiScale
RiTranslate
RiTransform
RiRotate

Structure

RiBegin
RiEnd
RiWorldBegin
RiWorldEnd
RiAttributeBegin
RiAttrubuteEnd
RiMotionBegin
RiMotionEnd
RiTransformBegin
RiTransformEnd
RiArchiveBegin
RiArchiveEnd
RiObjectBegin
RiObjectEnd
RiObjectInstance
RiDeclare
RiDynamicLoad
RiIfBegin
RiElseIf
RiElse
RiIfEnd

Archives

RiReadArchive
RiDelayedReadArchive
RiArchiveRecord

Texture Creation

RiMakeShadow
RiMakeTexture
RiMakeCubeFaceEnvironment
RiMakeLatLongEnvironment
RiMakeBrickMap

3Delight 8.5. Copyright 2000-2009 The 3Delight Team. All Rights Reserved.