| Index Entry | Section |
|
| 3 | | |
| 3delight fur files, project setting | 4.4.6 Automatic File Output Control |
| 3delight shaders, project setting | 4.4.6 Automatic File Output Control |
| 3delight shadow saps, project setting | 4.4.6 Automatic File Output Control |
| 3delight templates, project setting | 4.4.6 Automatic File Output Control |
| 3delight textures, project setting | 4.4.6 Automatic File Output Control |
|
| _ | | |
| _3DFM_FURFILES_PATH, environment variable | 4.4.6 Automatic File Output Control |
| _3DFM_OUTPUT_PATH, environment variable | 4.4.6 Automatic File Output Control |
| _3DFM_SHADERS_PATH, environment variable | 4.4.6 Automatic File Output Control |
| _3DFM_SHADOWMAPS_PATH, environment variable | 4.4.6 Automatic File Output Control |
| _3DFM_SL_INCLUDE_PATH, environment variable | 4.4.7 Custom Hypershade Header Files |
| _3DFM_TEMPLATES_PATH, environment variable | 4.4.6 Automatic File Output Control |
| _3DFM_TEXTURES_PATH, environment variable | 4.4.6 Automatic File Output Control |
|
| A | | |
| add render pass | 3.7.2.1 Creating a Render Pass |
| add secondary display | 3.7.3.6 Secondary Displays |
| advanced, Number Of CPUs | 3.7.3.13 Advanced |
| advanced, standard atmosphere | 3.7.3.13 Advanced |
| advanced, translate Maya shaders | 3.7.3.13 Advanced |
| advanced, translate maya shaders aovs | 3.7.3.13 Advanced |
| advanced, use Maya shaders | 3.7.3.13 Advanced |
| ambient render pass | 3.7.3.6 Secondary Displays |
| animation, render pass | 3.7.3.1 Camera |
| AOV, a | 3.7.3.6 Secondary Displays |
| AOV, ambient | 3.7.3.6 Secondary Displays |
| AOV, color no shadow | 3.7.3.6 Secondary Displays |
| AOV, definition | 3.7.3.6 Secondary Displays |
| AOV, diffuse | 3.7.3.6 Secondary Displays |
| AOV, diffuse intensity | 3.7.3.6 Secondary Displays |
| AOV, diffuse intensity no shadow | 3.7.3.6 Secondary Displays |
| AOV, diffuse no shadow | 3.7.3.6 Secondary Displays |
| AOV, incandescence | 3.7.3.6 Secondary Displays |
| AOV, key lights diffuse intensity | 3.7.3.6 Secondary Displays |
| AOV, key lights diffuse intensity no shadow | 3.7.3.6 Secondary Displays |
| AOV, key lights specular intensity | 3.7.3.6 Secondary Displays |
| AOV, key lights specular intensity no shadow | 3.7.3.6 Secondary Displays |
| AOV, luminance depth | 3.7.3.6 Secondary Displays |
| AOV, Oi | 3.7.3.6 Secondary Displays |
| AOV, reflection | 3.7.3.6 Secondary Displays |
| AOV, refraction | 3.7.3.6 Secondary Displays |
| AOV, rgba | 3.7.3.6 Secondary Displays |
| AOV, shadow | 3.7.3.6 Secondary Displays |
| AOV, specular | 3.7.3.6 Secondary Displays |
| AOV, specular intensity | 3.7.3.6 Secondary Displays |
| AOV, specular intensity no shadow | 3.7.3.6 Secondary Displays |
| AOV, specular no shadow | 3.7.3.6 Secondary Displays |
| AOV, translucence | 3.7.3.6 Secondary Displays |
| aovs, translate maya shaders, advanced | 3.7.3.13 Advanced |
| archive lighting, RIB archive | 3.7.3.10 RIB Archives |
| archive search paths | 3.7.3.11 Search Paths |
| archive write mode, RIB archive | 3.7.3.10 RIB Archives |
| area light samples | 3.6.6 Area Light |
| area light, sampling strategy | 3.6.6 Area Light |
| aspect ratio, pixel | 3.7.3.1 Camera |
| assignment, attribs node manager | 3.3 The Attribs Node Manager |
| assignment, shader manager | Options |
| associate alpha, secondary display | 3.7.3.6 Secondary Displays |
| atribs node manager, attribs type | 3.3 The Attribs Node Manager |
| attach, attribs node manager | 3.3 The Attribs Node Manager |
| attribs node manager, assignment | 3.3 The Attribs Node Manager |
| attribs node manager, attach | 3.3 The Attribs Node Manager |
| attribs node manager, attributes node list | 3.3 The Attribs Node Manager |
| attribs node manager, collection | 3.3 The Attribs Node Manager |
| attribs node manager, create | 3.3 The Attribs Node Manager |
| attribs node manager, name filter | 3.3 The Attribs Node Manager |
| attribs node name | 3.3 The Attribs Node Manager |
| attribs node, delete | 3.3 The Attribs Node Manager |
| attribs node, duplicate | 3.3 The Attribs Node Manager |
| attribs node, highlight attached object | 3.3 The Attribs Node Manager |
| attribs node, select | 3.3 The Attribs Node Manager |
| attribs node, select | 3.3 The Attribs Node Manager |
| attribs node, show in ae | 3.3 The Attribs Node Manager |
| attribs type, attribs node manager | 3.3 The Attribs Node Manager |
| attriburtes node list, attribs node manager | 3.3 The Attribs Node Manager |
| automatic file output directory | 4.4.6 Automatic File Output Control |
|
| B | | |
| backfacing surfaces culling | 3.4.12 Culling And Dicing |
| background render log, render pass | 3.7.3.2 Output |
| background render parameters, render pass | 3.7.3.2 Output |
| background render, render pass | 3.7.3.2 Output |
| basis, normalize, nurbs | 3.4.13.3 NURBS |
| beauty render pass | 3.7.3.6 Secondary Displays |
| binary RIB output, render pass | 3.7.3.2 Output |
| bit depth, primary display | 3.7.3.5 Primary Display |
| bit depth, secondary display | 3.7.3.6 Secondary Displays |
| bmp display driver | 3.7.3.5 Primary Display |
| bucket order, render pass | 3.7.3.1 Camera |
| bucket, definition | 3.7.3.1 Camera |
|
| C | | |
| camera motion blur samples, render pass | 3.7.3.4 Motion Blur |
| camera motion blur, render pass | 3.7.3.4 Motion Blur |
| camera name, render pass | 3.7.3.1 Camera |
| camera visibility | 3.4.6 Visibility |
| camera, dicing | 3.4.12 Culling And Dicing |
| camera, file paths | 4.4.5 File Path Expressions |
| camera, shadow map | 3.6.2 Shadow Maps |
| casts shadows render stat | 4.3.1 Maya Render Stats and Geometry Attribute Nodes |
| category, light | 3.6.5 Category |
| centered derivatives, quality | 3.4.5 Quality |
| cineon display driver | 3.7.3.5 Primary Display |
| clipping plane, far, shadow map | 3.6.2 Shadow Maps |
| clipping plane, near, shadow map | 3.6.2 Shadow Maps |
| clipping planes, render sets | 3.7.3.9 Render Sets |
| coefficient scale, subsurface scattering | 3.4.15 Subsurface Scattering |
| collection, attribs node manager | 3.3 The Attribs Node Manager |
| collection, shader manager | Options |
| color no shadow render pass | 3.7.3.6 Secondary Displays |
| color, surface | 3.4.4 General |
| command line rendering | 3.15.2 Options |
| compressed RIB output, render pass | 3.7.3.2 Output |
| compute alpha, secondary display | 3.7.3.6 Secondary Displays |
| constructive solid geometry | 3.13.1 Overview |
| coordinate system, cylinder | 3.11.2 Drawing |
| coordinate system, dome | 3.11.2 Drawing |
| coordinate system, draw method | 3.11.2 Drawing |
| coordinate system, plane | 3.11.2 Drawing |
| coordinate system, sphere | 3.11.2 Drawing |
| coordinate system, texture filename | 3.11.2 Drawing |
| coordinate system, texture opacity | 3.11.2 Drawing |
| coordinate system, texture opacity | 3.11.2 Drawing |
| create, attribs node manager | 3.3 The Attribs Node Manager |
| creating a render pass | 3.7.2.1 Creating a Render Pass |
| crop window, render pass | 3.7.3.1 Camera |
| csg node | 3.13.1 Overview |
| csg node, difference | 3.13.2 User Interface |
| csg node, intersection | 3.13.2 User Interface |
| csg node, operation | 3.13.2 User Interface |
| csg node, select objects | 3.13.2 User Interface |
| csg node, select objects | 3.13.2 User Interface |
| csg node, union | 3.13.2 User Interface |
| cube shadow map, generate | 3.6.2 Shadow Maps |
| culling, backfacing surfaces | 3.4.12 Culling And Dicing |
| culling, hidden surfaces | 3.4.12 Culling And Dicing |
| current frame number, file paths | 4.4.5 File Path Expressions |
| cylinder, coordinate system | 3.11.2 Drawing |
|
3Delight 8.5. Copyright 2000-2009 The 3Delight Team. All Rights Reserved.