Short Contents

Concept Index: N -- P

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Index Entry Section

N
name filter, attribs node manager3.3 The Attribs Node Manager
name filter, shader managerThe Shader Files Pane
name filter, shader managerThe Shader Nodes Pane
name, attribs node3.3 The Attribs Node Manager
nCloth, render as particles3.4.13.5 Particles
near clipping plane, shadow map3.6.2 Shadow Maps
network cache, directory3.7.3.14 Network Cache
network cache, size3.7.3.14 Network Cache
normalize nurbs basis3.4.13.3 NURBS
Nref, output, reference geometry3.4.14 Reference Geometry
null display driver3.7.3.5 Primary Display
nurbs, normalize basis3.4.13.3 NURBS

O
objects in shadow map3.6.3 Shadow Objects
objects to render, render sets3.7.3.9 Render Sets
occlusion, visibility3.4.6 Visibility
ong display driver3.7.3.5 Primary Display
opacity threshold, shadow maps3.7.3.7 Shadow Maps
opacity, surface3.4.4 General
openexr display driver3.7.3.5 Primary Display
operation, csg node3.13.2 User Interface
opposite render stat4.3.1 Maya Render Stats and Geometry Attribute Nodes
options, command line3.15.2 Options
orientation3.4.4 General
output all uvsets3.4.13.1 Polygons
output maya curves3.4.13.4 Curves
output Nref, reference geometry3.4.14 Reference Geometry
output Pref, reference geometry3.4.14 Reference Geometry
output render mode, render pass3.7.3.2 Output
output variables, a3.7.3.6 Secondary Displays
output variables, ambient3.7.3.6 Secondary Displays
output variables, color no shadow3.7.3.6 Secondary Displays
output variables, diffuse3.7.3.6 Secondary Displays
output variables, diffuse intensity3.7.3.6 Secondary Displays
output variables, diffuse intensity no shadow3.7.3.6 Secondary Displays
output variables, diffuse no shadow3.7.3.6 Secondary Displays
output variables, incandescence3.7.3.6 Secondary Displays
output variables, key lights diffuse intensity3.7.3.6 Secondary Displays
output variables, key lights diffuse intensity no shadow3.7.3.6 Secondary Displays
output variables, key lights specular intensity3.7.3.6 Secondary Displays
output variables, key lights specular intensity no shadow3.7.3.6 Secondary Displays
output variables, luminance depth3.7.3.6 Secondary Displays
output variables, Oi3.7.3.6 Secondary Displays
output variables, reflection3.7.3.6 Secondary Displays
output variables, refraction3.7.3.6 Secondary Displays
output variables, rgb3.7.3.6 Secondary Displays
output variables, rgba3.7.3.6 Secondary Displays
output variables, shadow3.7.3.6 Secondary Displays
output variables, specular3.7.3.6 Secondary Displays
output variables, specular intensity3.7.3.6 Secondary Displays
output variables, specular intensity no shadow3.7.3.6 Secondary Displays
output variables, specular no shadow3.7.3.6 Secondary Displays
output variables, translucence3.7.3.6 Secondary Displays
output variables, z3.7.3.6 Secondary Displays
output vertex color3.4.13.1 Polygons
output, binary RIB, render pass3.7.3.2 Output
output, compressed RIB, render pass3.7.3.2 Output
output, RIB filename, render pass3.7.3.2 Output

P
parameters, renderman code3.10.2 RenderMan Code User Interface
particle system, output custom variables3.4.13.5 Particles
particle system, output variables3.4.13.5 Particles
particle system, render nCloth3.4.13.5 Particles
particle system, render type3.4.13.5 Particles
particle system, size override3.4.13.5 Particles
particle system, size space3.4.13.5 Particles
pass, file paths4.4.5 File Path Expressions
path, shader maangerThe Shader Files Pane
photon color, photon map3.4.10 Global Illumination
photon map, photon color3.4.10 Global Illumination
photon map, shading model3.4.10 Global Illumination
photon, light emitting3.6.4 Photon Maps
photon, map, render3.7.3.8 Photon Maps
photonhitmode3.4.10 Global Illumination
photonmap viewing application3.14.2 File Viewing Applications
photons, visibility3.4.6 Visibility
pixel aspect ratio, render pass3.7.3.1 Camera
pixel filter width, render pass3.7.3.3 Quality
pixel filter, render pass3.7.3.3 Quality
pixel filter, secondary display3.7.3.6 Secondary Displays
pixel samples, render pass3.7.3.3 Quality
pixel samples, shadow map3.6.2 Shadow Maps
plane, coordinate system3.11.2 Drawing
pointlight shadow map, generate3.6.2 Shadow Maps
polygon mesh, export creases3.4.13.1 Polygons
polygon mesh, export hard edges3.4.13.1 Polygons
polygon mesh, output all uvsets3.4.13.1 Polygons
polygon mesh, output as subdivision mesh3.4.13.1 Polygons
polygon mesh, output as subdivision mesh, export creases3.4.13.1 Polygons
polygon mesh, output as subdivision mesh, export hard edges3.4.13.1 Polygons
polygon mesh, output vertex color3.4.13.1 Polygons
polygon mesh, round edges3.4.13.1 Polygons
polygon mesh, round edges, end angle3.4.13.1 Polygons
polygon mesh, round edges, end sharpness3.4.13.1 Polygons
polygon mesh, round edges, start angle3.4.13.1 Polygons
polygon mesh, round edges, start sharpness3.4.13.1 Polygons
polygon mesh, use current uvsets3.4.13.1 Polygons
polygon mesh, uvsets, output all3.4.13.1 Polygons
polygon mesh, uvsets, use current3.4.13.1 Polygons
polygon mesh, vertex color, output3.4.13.1 Polygons
Pref, output, reference geometry3.4.14 Reference Geometry
preferences3.14.1 Overview
preferences, viewing applications3.14.2 File Viewing Applications
preview shaderThe Shader Nodes Pane
primary display, bit depth3.7.3.5 Primary Display
primary display, display driver, render pass3.7.3.5 Primary Display
primary display, display mode3.7.3.5 Primary Display
primary display, image filename3.7.3.5 Primary Display
primary display, quantize3.7.3.5 Primary Display
primary display, render pass3.7.3.5 Primary Display
primary display, render, render pass3.7.3.5 Primary Display
primary visibility render stat4.3.1 Maya Render Stats and Geometry Attribute Nodes
primitive variables4.3.2 Using Attributes to Export Primitive Variables
procedurals search paths3.7.3.11 Search Paths
project setting, 3delight fur files4.4.6 Automatic File Output Control
project setting, 3delight shaders4.4.6 Automatic File Output Control
project setting, 3delight shadow maps4.4.6 Automatic File Output Control
project setting, 3delight templates4.4.6 Automatic File Output Control
project setting, 3delight textures4.4.6 Automatic File Output Control
project settings4.4.6 Automatic File Output Control
project, file paths4.4.5 File Path Expressions
psd display driver3.7.3.5 Primary Display

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