| Index Entry | Section |
|
| N | | |
| name filter, attribs node manager | 3.3 The Attribs Node Manager |
| name filter, shader manager | The Shader Files Pane |
| name filter, shader manager | The Shader Nodes Pane |
| name, attribs node | 3.3 The Attribs Node Manager |
| nCloth, render as particles | 3.4.13.5 Particles |
| near clipping plane, shadow map | 3.6.2 Shadow Maps |
| network cache, directory | 3.7.3.14 Network Cache |
| network cache, size | 3.7.3.14 Network Cache |
| normalize nurbs basis | 3.4.13.3 NURBS |
| Nref, output, reference geometry | 3.4.14 Reference Geometry |
| null display driver | 3.7.3.5 Primary Display |
| nurbs, normalize basis | 3.4.13.3 NURBS |
|
| O | | |
| objects in shadow map | 3.6.3 Shadow Objects |
| objects to render, render sets | 3.7.3.9 Render Sets |
| occlusion, visibility | 3.4.6 Visibility |
| ong display driver | 3.7.3.5 Primary Display |
| opacity threshold, shadow maps | 3.7.3.7 Shadow Maps |
| opacity, surface | 3.4.4 General |
| openexr display driver | 3.7.3.5 Primary Display |
| operation, csg node | 3.13.2 User Interface |
| opposite render stat | 4.3.1 Maya Render Stats and Geometry Attribute Nodes |
| options, command line | 3.15.2 Options |
| orientation | 3.4.4 General |
| output all uvsets | 3.4.13.1 Polygons |
| output maya curves | 3.4.13.4 Curves |
| output Nref, reference geometry | 3.4.14 Reference Geometry |
| output Pref, reference geometry | 3.4.14 Reference Geometry |
| output render mode, render pass | 3.7.3.2 Output |
| output variables, a | 3.7.3.6 Secondary Displays |
| output variables, ambient | 3.7.3.6 Secondary Displays |
| output variables, color no shadow | 3.7.3.6 Secondary Displays |
| output variables, diffuse | 3.7.3.6 Secondary Displays |
| output variables, diffuse intensity | 3.7.3.6 Secondary Displays |
| output variables, diffuse intensity no shadow | 3.7.3.6 Secondary Displays |
| output variables, diffuse no shadow | 3.7.3.6 Secondary Displays |
| output variables, incandescence | 3.7.3.6 Secondary Displays |
| output variables, key lights diffuse intensity | 3.7.3.6 Secondary Displays |
| output variables, key lights diffuse intensity no shadow | 3.7.3.6 Secondary Displays |
| output variables, key lights specular intensity | 3.7.3.6 Secondary Displays |
| output variables, key lights specular intensity no shadow | 3.7.3.6 Secondary Displays |
| output variables, luminance depth | 3.7.3.6 Secondary Displays |
| output variables, Oi | 3.7.3.6 Secondary Displays |
| output variables, reflection | 3.7.3.6 Secondary Displays |
| output variables, refraction | 3.7.3.6 Secondary Displays |
| output variables, rgb | 3.7.3.6 Secondary Displays |
| output variables, rgba | 3.7.3.6 Secondary Displays |
| output variables, shadow | 3.7.3.6 Secondary Displays |
| output variables, specular | 3.7.3.6 Secondary Displays |
| output variables, specular intensity | 3.7.3.6 Secondary Displays |
| output variables, specular intensity no shadow | 3.7.3.6 Secondary Displays |
| output variables, specular no shadow | 3.7.3.6 Secondary Displays |
| output variables, translucence | 3.7.3.6 Secondary Displays |
| output variables, z | 3.7.3.6 Secondary Displays |
| output vertex color | 3.4.13.1 Polygons |
| output, binary RIB, render pass | 3.7.3.2 Output |
| output, compressed RIB, render pass | 3.7.3.2 Output |
| output, RIB filename, render pass | 3.7.3.2 Output |
|
| P | | |
| parameters, renderman code | 3.10.2 RenderMan Code User Interface |
| particle system, output custom variables | 3.4.13.5 Particles |
| particle system, output variables | 3.4.13.5 Particles |
| particle system, render nCloth | 3.4.13.5 Particles |
| particle system, render type | 3.4.13.5 Particles |
| particle system, size override | 3.4.13.5 Particles |
| particle system, size space | 3.4.13.5 Particles |
| pass, file paths | 4.4.5 File Path Expressions |
| path, shader maanger | The Shader Files Pane |
| photon color, photon map | 3.4.10 Global Illumination |
| photon map, photon color | 3.4.10 Global Illumination |
| photon map, shading model | 3.4.10 Global Illumination |
| photon, light emitting | 3.6.4 Photon Maps |
| photon, map, render | 3.7.3.8 Photon Maps |
| photonhitmode | 3.4.10 Global Illumination |
| photonmap viewing application | 3.14.2 File Viewing Applications |
| photons, visibility | 3.4.6 Visibility |
| pixel aspect ratio, render pass | 3.7.3.1 Camera |
| pixel filter width, render pass | 3.7.3.3 Quality |
| pixel filter, render pass | 3.7.3.3 Quality |
| pixel filter, secondary display | 3.7.3.6 Secondary Displays |
| pixel samples, render pass | 3.7.3.3 Quality |
| pixel samples, shadow map | 3.6.2 Shadow Maps |
| plane, coordinate system | 3.11.2 Drawing |
| pointlight shadow map, generate | 3.6.2 Shadow Maps |
| polygon mesh, export creases | 3.4.13.1 Polygons |
| polygon mesh, export hard edges | 3.4.13.1 Polygons |
| polygon mesh, output all uvsets | 3.4.13.1 Polygons |
| polygon mesh, output as subdivision mesh | 3.4.13.1 Polygons |
| polygon mesh, output as subdivision mesh, export creases | 3.4.13.1 Polygons |
| polygon mesh, output as subdivision mesh, export hard edges | 3.4.13.1 Polygons |
| polygon mesh, output vertex color | 3.4.13.1 Polygons |
| polygon mesh, round edges | 3.4.13.1 Polygons |
| polygon mesh, round edges, end angle | 3.4.13.1 Polygons |
| polygon mesh, round edges, end sharpness | 3.4.13.1 Polygons |
| polygon mesh, round edges, start angle | 3.4.13.1 Polygons |
| polygon mesh, round edges, start sharpness | 3.4.13.1 Polygons |
| polygon mesh, use current uvsets | 3.4.13.1 Polygons |
| polygon mesh, uvsets, output all | 3.4.13.1 Polygons |
| polygon mesh, uvsets, use current | 3.4.13.1 Polygons |
| polygon mesh, vertex color, output | 3.4.13.1 Polygons |
| Pref, output, reference geometry | 3.4.14 Reference Geometry |
| preferences | 3.14.1 Overview |
| preferences, viewing applications | 3.14.2 File Viewing Applications |
| preview shader | The Shader Nodes Pane |
| primary display, bit depth | 3.7.3.5 Primary Display |
| primary display, display driver, render pass | 3.7.3.5 Primary Display |
| primary display, display mode | 3.7.3.5 Primary Display |
| primary display, image filename | 3.7.3.5 Primary Display |
| primary display, quantize | 3.7.3.5 Primary Display |
| primary display, render pass | 3.7.3.5 Primary Display |
| primary display, render, render pass | 3.7.3.5 Primary Display |
| primary visibility render stat | 4.3.1 Maya Render Stats and Geometry Attribute Nodes |
| primitive variables | 4.3.2 Using Attributes to Export Primitive Variables |
| procedurals search paths | 3.7.3.11 Search Paths |
| project setting, 3delight fur files | 4.4.6 Automatic File Output Control |
| project setting, 3delight shaders | 4.4.6 Automatic File Output Control |
| project setting, 3delight shadow maps | 4.4.6 Automatic File Output Control |
| project setting, 3delight templates | 4.4.6 Automatic File Output Control |
| project setting, 3delight textures | 4.4.6 Automatic File Output Control |
| project settings | 4.4.6 Automatic File Output Control |
| project, file paths | 4.4.5 File Path Expressions |
| psd display driver | 3.7.3.5 Primary Display |
|
3Delight 8.5. Copyright 2000-2009 The 3Delight Team. All Rights Reserved.