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3Delight For XSI Features


Integration with XSI

  • Full Render Region Support

Simply select 3Delight as the current renderer in XSI render options and launch renders as usual. 3Delight for XSI can render into the render region and frame buffer.

  • Complete Render Tree Support

3Delight for XSI automatically converts XSI shade trees into RenderMan shaders and compiles them on the fly. All textures are converted (if needed) into 3Delight mip-mapped and tiled TIFF format for efficient rendering and filtering. Additionally, the conversion system has been designed in such a way so that advanced users can convert their in-house shaders to 3Delight format easily.

  • XSI Properties Sharing

3Delight for XSI accesses all the common rendering properties so that its behavior is as close as possible to the one in the internal renderer.

  • Complete Geometry Support

All geometry types are supported. Including particles and curves. Subdivision surfaces, Hair and NURBS are rendered smoothly and to sub-pixel accurary.

 

Core Rendering Features

  • Motion Blur and Depth of Field

Multi-Segment motion blur and realistic camera shutter simulation contribute to high quality rendered images. Compared to other rendering software, motion blur in 3Delight for XSI is fast.  Depth of field is fully supported and simulates a realistic camera bokeh.

  • High Quality Anti-Aliasing

Edge anti-aliasing, motion blur and depth of field quality are all controlled using very simple and predictable options. Contrary to other rendering packages, increasing pixel samples for higher quality anti-aliasing does not affect performance significantly.

  • Geometric Displacements

Displacements are efficiently rendered to sub-pixel accuracy. XSI displacement shaders as well as RenderMan shaders can be user for displacement.

  • Subsurface Scattering

Automatic subsurface scattering can be enabled on a per-object basis and delivers impressive results, fast. All standard XSI materials can be used without modification to achieve subsurface scattering effects.

 

RIB and Pipeline (Only in 3Delight for XSI | Studio)

  • RenderMan Shaders Support

It is possible to connect RenderMan shaders to geometry (or groups) and use them instead of XSI materials. Surface, displacement and volume shaders are supported.

  • Scene Caching

This features enables you to "cache" a scene for efficient re-rendering. Once a scene is cached, the plug-in doesn't have to parse it for subsequent renders. This minimizes the time necessary to start the render of complex scenes, especially those with hair.

  • RIB Export

XSI scenes can be exported into efficiently constructed RIB files. RIBs can be monolithic or fragmented into smaller archives for memory efficient rendering. RIB can be output in binary and/or compressed formats.

  • RIB Archives Import

Individual objects or groups of objects can be replaced by RIB archives. Delayed RIB archives are also supported.

 

  • RIB Boxing

The purpose of RIB boxing is to enable the insertion of RenderMan API calls during scene rendering. This is a common facility in RenderMan oriented workflow.