You are not logged in.
#1 2009-12-10 20:00:32
ANN: 3Delight 9.0 and 3Delight For Maya 5.0
Hello,
3Delight 9.0 and 3Delight For Maya 5.0 are now available for download (from the download area).
Change log: http://www.3delight.com/en/modules/doku … _changelog
From the official release notes:
3DELIGHT 9.0 AND 3DELIGHT FOR MAYA 5.0
============================
December 2009
New Unlimited-threads License
* A new unlimited-threads license is now available for both
the 3Delight standalone renderer and the 3Delight for Maya
plug-in. Clients that purchased the 8-thread license (and
under yearly support) are automatically upgraded to
unlimited-threads. The 8-thread license will no longer be
available, but the 4-threads and 2-threads will continue to
be available at a reduced pricing.
3Delight For Maya
* Introducing RIB Fragments: a user-friendly and flexible way
of creating and managing RIB archives. This feature is
useful to accelerate re-renders.
* The display drivers UI has been improved and simplified
making it easier to manage and visualize output variables
(AOVs). "Primary Displays" and "Secondary Displays" have
been collapsed into the same UI.
* Major performance improvements to the 3Delight Relationship
Editor which make it responsive even with very large scenes.
* Improved UI in the 3Delight Relationship Editor by using
distinctive icons for different shaders and attributes.
* Added support for many useful Hypershade nodes, most
importantly: misss shaders, car paint, metallic paint,
glossy reflection and glossy refraction.
* Scene parsing optimizations reduce RIB output time by 20%.
* It is now possible to render Shave and a Haircut nodes
without loading the 3dfmShave plug-in: 3Delight for Maya
automatically uses Shave plug-in's RIB export function in
that case.
* Maya sprite particles can now be rendered as "volumes" for
correct shadowing.
* Maya fluids implementation enters a beta stage. All current
limitations are listed in the user's manual in the
Rendering Guidelines chapter.
* Added Maya 2010 support and dropped Maya 8.0 support.
3Delight Features
* Introducing multi-camera rendering. This features enables
the output of many camera views from a single render. This
functionality is especially useful for stereo rendering as
it saves rendering time.
* Improvements to point-based occlusion quality: concave
corners are rendered more accurately.
* The subsurface shadeop can proceed from a point-cloud file.
This can save a potentially costly pre-processing step when
rendering sequences.
* Billboard particles can now be rendered with a "thickness"
for correct shadow casting.
* Network caching, a feature unique to 3Delight, is now
available on Windows systems.
* Added detailed memory statistics to 3Delight to better
track memory usage.
3Delight Performance
* Improved performance of occlusion() and indirectdiffuse()
shadeops when rendering dense meshes. Speedups can reach
200%.
* Improved multi-threading performance on scenes containing
procedural geometry (such as delayed read archives).
Procedurals are now allowed to execute in parallel which
can lead to speed improvements linear to the number of
threads used.
* Accelerated point-based occlusion as it now supports the
"irradiance shadingrate". Speedups with default settings
are in the range of 200% to 300%.
* Improved multi-threading performance and memory consumption
of subsurface scattering algorithm.
* Improved deep shadow map creation performance. On large
shadow maps, performance increases linearly with the number
of cores. Temporary disk space usage during DSM creation
has been reduced three-folds.
* A new memory allocation scheme in the ray-tracer
significantly lowers memory consumption when rendering
object: only one object instance is kept in memory at any
time. This feature is enabled through a special variable.
* Improved point-cloud loading time. This has a positive
performance impact on effects such as point-based occlusion
and color bleeding.
Shader Compiler
* RSL 2.0 improvements including resizeable arrays, better
supports for shader classes and more efficient execution.
Pipeline & API
* Introducing the "VolumeTracer" API. This RSL plug-in allows
user to easily write volume renderers.
* The "Sx" shader evaluation API is now embedded with the
3Delight library (takes a single 3Delight license when
used).
* Added "Implicit Field" plug-in support (extension to the
`RiBlobby' primitive).
* Display drivers can now access 3Delight's deep frame buffer
which provides the list of visible surfaces for each pixel
sample.
* Added new entries to the Ptc API and fixed compatibility
issues.
* `RiNuCurves' now support vertex normals.
Big thanks to everyone for helping us with this release!
-- aghiles
Last edited by aghiles (2009-12-10 21:21:32)
Offline
#2 2009-12-10 21:02:07
- Jorge Adorni
- Member
- From: La Plata
- Registered: 2008-10-31
- Posts: 81
- Website
Re: ANN: 3Delight 9.0 and 3Delight For Maya 5.0
Congratulations :)
Online
#3 2009-12-10 23:57:10
- musifx
- New member
- From: Toronto, Canada
- Registered: 2009-04-02
- Posts: 4
Re: ANN: 3Delight 9.0 and 3Delight For Maya 5.0
Thanks for again supplying a non-SSE2 version for Windows!!!
You guys ROCK! :D
edit:
My mistake, its still the 8.5 version.
Well you guys rock anyway.
Last edited by musifx (2009-12-11 00:23:53)
Offline
#4 2009-12-11 01:18:17
Re: ANN: 3Delight 9.0 and 3Delight For Maya 5.0
musifx wrote:
Thanks for again supplying a non-SSE2 version for Windows!!!
You guys ROCK! :D
edit:
My mistake, its still the 8.5 version.
Well you guys rock anyway.
Well now we rock even more since we just corrected the link to the correct 9.0 version. :)
-- aghiles
Offline
#5 2009-12-11 02:44:41
- lunatik
- Member
- From: Bulgaria
- Registered: 2008-01-12
- Posts: 30
Re: ANN: 3Delight 9.0 and 3Delight For Maya 5.0
Congratulations on the new release! It's getting better and better by the day :)
Offline
#6 2009-12-11 02:55:49
- diula
- Member
- Registered: 2007-01-27
- Posts: 82
Re: ANN: 3Delight 9.0 and 3Delight For Maya 5.0
aghiles wrote:
Well now we rock even more since we just corrected the link to the correct 9.0 version. :)
Unfortunately I get a 404 error when trying to download the non-sse version. Is the link correct?
Offline
#7 2009-12-11 09:56:33
- olivier
- 3Delight Developer
- Registered: 2007-01-09
- Posts: 1349
Re: ANN: 3Delight 9.0 and 3Delight For Maya 5.0
diula wrote:
Unfortunately I get a 404 error when trying to download the non-sse version. Is the link correct?
Yes but the package is still building. Should be there in a hour or two.
Offline
#8 2009-12-11 12:31:09
- MonteNero
- Member
- From: Milano
- Registered: 2009-10-01
- Posts: 71
Re: ANN: 3Delight 9.0 and 3Delight For Maya 5.0
Congratulations!
You are doing great job!
Cant wait to try it :)
"я сам себе и небо и луна"
Offline
#9 2009-12-11 12:32:29
- MinaRagaie
- Member
- Registered: 2008-01-10
- Posts: 60
Re: ANN: 3Delight 9.0 and 3Delight For Maya 5.0
This should be on your front page :) will download it tonight.
----------------------------------------
aren't we all Alice in wonderland!!
Offline
#11 2009-12-11 13:53:32
- gducatel
- Beta tester
- From: Montreal
- Registered: 2007-11-13
- Posts: 11
Re: ANN: 3Delight 9.0 and 3Delight For Maya 5.0
I am really happy to know that 3Delight 9.0 is finaly out... That is a really good new for us.... :)
Offline
#12 2009-12-11 13:57:46
- musifx
- New member
- From: Toronto, Canada
- Registered: 2009-04-02
- Posts: 4
Re: ANN: 3Delight 9.0 and 3Delight For Maya 5.0
aghiles wrote:
Well now we rock even more since we just corrected the link to the correct 9.0 version. :)
-- aghiles
Yeah!
You Rock MORE!!! :)
Last edited by musifx (2009-12-11 15:08:06)
Offline
#14 2009-12-11 20:47:44
Re: ANN: 3Delight 9.0 and 3Delight For Maya 5.0
scaron wrote:
congrats!
The 'VolumeTracer' API is interesting... will the Softimage plugin be leveraging that API for supporting the particle volume shader?
That's the primary reason why the API was written. We separated that task (Softimage's particle volume shader) into several sub-tasks so that each one of these sub-tasks gives a usable "side-product" for users. The other sub-task is a functioning Sx library (shader evaluation library): The Volume Tracer API uses that library to evaluate density using a provided shade tree.
-- aghiles
Offline


