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#1 2012-09-27 14:20:52

nicholas_yue
Member
From: Melbourne, Australia
Registered: 2007-02-14
Posts: 102
Website

ImplicitField : shader and primitive variable

Hi,

  Having implemented the Eval() function in the ImplicitField, I am getting some renders happening.

  How does an RiBlobby ImplicitField shader look like if I need to pass the Eval() value to the shader to shade e.g. I am evaluating some temperature data and using it to shade a fire effects ?

  I am trying with simple surface shader like plastic and I only get the alpha channel.

Regards

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