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#1 2012-09-27 14:20:52
- nicholas_yue
- Member
- From: Melbourne, Australia
- Registered: 2007-02-14
- Posts: 100
- Website
ImplicitField : shader and primitive variable
Hi,
Having implemented the Eval() function in the ImplicitField, I am getting some renders happening.
How does an RiBlobby ImplicitField shader look like if I need to pass the Eval() value to the shader to shade e.g. I am evaluating some temperature data and using it to shade a fire effects ?
I am trying with simple surface shader like plastic and I only get the alpha channel.
Regards
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