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#1 2010-07-07 10:25:43
- goksimaster
- Member
- Registered: 2009-10-08
- Posts: 103
reading photon's , something funny again :)
I really tried to fix this on my own but it won't budge...
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I tried pretty much everything with the geometry to fix it but the normals are fine and even the new geometry I create (simple box) render's wrong. When I change the topology oft wall (merge vertex or smooth) only the pattern change (and it's totally different). Wooden floor for example reacts when I reverse the normals but other geometry does not.
Photon generation is fine , because I was reusing photon map and the result differ when I changed topology . So it must be something with photonmap()
o_color = photonmap( photonmap, P, Nn "estimator", 200 ,"mindepth",1);
This is the first scene where this happend : It was downloaded from here :
http://www.3drender.com/challenges/ sceene 21 .ma file
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#2 2010-07-08 16:23:32
- goksimaster
- Member
- Registered: 2009-10-08
- Posts: 103
Re: reading photon's , something funny again :)
I rebuild the scene when I got home and it suddenly works just fine. Tomorrow I will try to see what I was doing wrong but for now her's a pretty picture :)
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Last edited by goksimaster (2010-07-08 16:39:04)
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#3 2010-07-09 08:42:58
- goksimaster
- Member
- Registered: 2009-10-08
- Posts: 103
Re: reading photon's , something funny again :)
It actually have something to do with photon emission.
Camera's scale must be 1,1,1 :)
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#6 2010-07-10 11:02:15
- goksimaster
- Member
- Registered: 2009-10-08
- Posts: 103
Re: reading photon's , something funny again :)
Where can I change photon intensity for light ? ,
Or where should I add this control ?
I am using 8 spot lights to simulate 1 area light for window (which is 50 - 40 % faster ) but then my photon energy is 8 times weaker and I can only change it globally when baking.
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#7 2010-07-22 18:09:28
- goksimaster
- Member
- Registered: 2009-10-08
- Posts: 103
Re: reading photon's , something funny again :)
isn't there anything I can do to override photon's energy ?
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