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#1 2011-03-29 14:21:48

Zbug
New member
Registered: 2011-03-29
Posts: 1

massive_AO and shadow_catcher

Have set ambien_occlusion and shadowcatcher shaders in my geometry shaders in massive.

For shadowcatcher the agents have hold out checked and set the renderpass to "shadow" instead of rgba.

If I camera render AO looks pretty ok, though it doesn't make occlusion beetwen the characters and the floor (The floor appears as a white plane)

When I run render-script.bat many frames are not finished by 3delight. Many others have some kind of artifacts like pieces of broken geometry all along the scene, and some agents appear and disappear randomnly en the sequence. ¿? What's that!?

The same kind of weird thing happen when I render out my 3delight beauties, using a simple txtplastic and connecting maps to it. (Camera render would work properly for this task)

I cannot figure out what's wrong due to all the shaders are well connected and everything seems to works more or less as it should in the massive camera render (though shadowcatcher didn't work for me at all unitl now)

Thanks in advance for any reply. Render Massive without opengl velocity is driving me mad.

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#2 2011-04-09 00:32:08

manshmedia
Member
Registered: 2011-02-19
Posts: 13

Re: massive_AO and shadow_catcher

Well incidently i too have a AO and shadow catcher, it was included in massive 202 by fxphd its just producing white background thats it no occlusion

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#3 2011-04-26 23:25:42

chasing
New member
Registered: 2011-04-26
Posts: 3

Re: massive_AO and shadow_catcher

yes,I have the same problem with you two.But how can the AO work?Is there any great man to help? Many thanks~

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#4 2011-06-02 01:15:46

siteo
New member
Registered: 2011-06-01
Posts: 5

Re: massive_AO and shadow_catcher

Hello i have problem when i'm using 3delight in massive....when i apply ambient and shadowcatcher shader to my geomentry....when render there is no shadow and ambient display...anyone help me....

i spend last one month i didn't get that result....i followed fxphd 201 and also massive site tutorials but i didn't get any result...pls help me there is any procedure for this massive rendering using 3delight.....

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#5 2011-09-23 02:05:31

Gagui
New member
Registered: 2011-09-23
Posts: 1

Re: massive_AO and shadow_catcher

Hi there!
I´m having the same problem rendering an ambient occlusion pass. All my agents and terrain renders completely white.
What I´m doing wrong?

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#6 2011-10-04 23:06:33

caveman
Member
From: Mumbai
Registered: 2009-12-15
Posts: 100

Re: massive_AO and shadow_catcher

Zbug wrote:

When I run render-script.bat many frames are not finished by 3delight. Many others have some kind of artifacts like pieces of broken geometry all along the scene, and some agents appear and disappear randomnly en the sequence. ¿? What's that!?

Well if you are suggesting cracks on the characters as artifacts in AO then its quite simple to address.
You need to call an external rib in you render pass which has this following parameters saved in it ..

Attribute "procedural" "reentrant" [ 0 ]
Attribute "visibility" "int transmission" 1

I hope its helps you with your occlusion artifacts issues..


Sushant Acharekar

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#7 2012-07-04 23:17:06

ajay4i
New member
Registered: 2012-07-04
Posts: 2

Re: massive_AO and shadow_catcher

**********

Well if you are suggesting cracks on the characters as artifacts in AO then its quite simple to address.
You need to call an external rib in you render pass which has this following parameters saved in it ..

Attribute "procedural" "reentrant" [ 0 ]
Attribute "visibility" "int transmission" 1

     *********


can anyone suggest what is the procedure to do this ..... ?

Last edited by ajay4i (2012-07-04 23:44:07)

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