Forums
You are not logged in.
#1 2011-05-18 17:26:56
3.0.8 is available for download.
The changelog can be found here:
http://www.3delight.com/en/modules/doku … _changelog
Note that we skipped the release of 3.0.7.
Many thanks for your help,
-- aghiles
Offline
#2 2011-05-18 18:40:16
Re: 3.0.8 is available for download.
It looks like assigning 3delight properties to multiple objects now works, which is great & a big workflow time saver. The properties are still always applied in 'branch mode' even when the objects is selected in 'node mode', would be nice to have their assignments working the same as other custom properties.
Offline
#3 2011-05-18 18:57:10
- gducatel
- Beta tester
- From: Montreal
- Registered: 2007-11-13
- Posts: 56
Re: 3.0.8 is available for download.
This assignments of property should be optional and probably setup using a preference since we need to have a consistency to fit pipeline that are using 3delight for a long time...
Offline
#5 2011-05-18 19:17:44
- gducatel
- Beta tester
- From: Montreal
- Registered: 2007-11-13
- Posts: 56
Re: 3.0.8 is available for download.
it would be nice since we switch versions during productions and everything that is not the "sdt way of doing things" for at least the past 2 years should be a preference in order to avoid stupid mistakes / transitions ( sss for example )...
Last edited by gducatel (2011-05-18 19:19:03)
Offline
#6 2011-05-18 23:05:46
Re: 3.0.8 is available for download.
It's one bool parameter: SceneItem.AddProperty( Preset, [BranchFlag], [Name] )
Surely this wouldn't bring any production to it's knees. You could fix every tool in a pipeline with a 1 minute search and replace.
branchFlag = false
oCube.AddProperty "CustomProperty", branchFlag, "NoBranchPSet"
branchFlag = true
oCube.AddProperty "CustomProperty", branchFlag, "BranchPSet"
Offline
#7 2011-05-19 06:34:34
- gducatel
- Beta tester
- From: Montreal
- Registered: 2007-11-13
- Posts: 56
Re: 3.0.8 is available for download.
script is one thing... human is another one...
preference is a sure way to accommodate both sides and keep everyone happy
Offline
#8 2011-05-19 07:36:21
Re: 3.0.8 is available for download.
You only have to middle mouse click an object and then get the property from the menu. Then you have the same behavior. Simple.
Because of the way Softimage deeply uses inheritance (hierarchy, clusters, groups, layers, & partitions all have a specific override order) it seems a larger risk to have objects floating around scene files (and in a production database) that have properties applied in branch. With this method of assignment (the current) a user can quite easily assign unwanted properties and rendering values to objects by parenting changes. A lot of a production is object management, and objects change hierarchies structures all the time. In Maya, hierarchies bundles are "groups". Very risky to have assignments in branch all the time.
Offline
#9 2011-05-19 09:06:21
- gducatel
- Beta tester
- From: Montreal
- Registered: 2007-11-13
- Posts: 56
Re: 3.0.8 is available for download.
look in our case we are not wishing/asking to have backward compatibility we need backward compatibility in order to work correctly. we are not using only one version of 3dfs at a time... depending on the scenes we are loading one of the 3dfs in production. Plus very risky is changing behaviors that users have for over 30 projects...
Offline
#11 2011-05-19 18:16:00
- gducatel
- Beta tester
- From: Montreal
- Registered: 2007-11-13
- Posts: 56
Re: 3.0.8 is available for download.
I would love that... ;)
Offline
#12 2011-05-20 06:22:49
- Lyaka
- Member
- Registered: 2010-10-27
- Posts: 22
Re: 3.0.8 is available for download.
how long should we wait dor finalgather respect refractive materials and produse caustics?
and also potral lights would be good
Offline
#14 2011-05-25 01:41:04
- szmatefy
- Member
- Registered: 2011-04-23
- Posts: 12
Re: 3.0.8 is available for download.
I've experienced many issues with proper transparency. I want to make a cornea on eye, each time I make a test render, something changes, even those objects that materials are not edited...
Offline
#15 2011-05-25 03:56:37
- szmatefy
- Member
- Registered: 2011-04-23
- Posts: 12
Re: 3.0.8 is available for download.
Hey,
Here's another issue. I've got a character, and the eye is rendered as black. Both object uses fast_skin. In 3.0.6 there were no issue with those. In addition, transparent object doesn't render well, at the border of the object it is black.
Offline
#16 2011-05-31 00:03:29
- szmatefy
- Member
- Registered: 2011-04-23
- Posts: 12
Re: 3.0.8 is available for download.
I've tested the bias, and all the parameters I could, and no success...any idea? And it seems to be that sometimes when I redraw the region it renders OK once, but the following renderings are bad again.
Offline
#17 2011-06-06 13:24:25
- ctedin
- Member
- Registered: 2011-04-08
- Posts: 11
Re: 3.0.8 is available for download.
I sill can't get the sun/sky environment shader to work in 3delight. Am I supposed to use "Initialize Sky Shader"? I know this was incorporated and fixed one version back...
...Although I'm getting fantastic results with IBL. Any chance we will see some "mirror ball" environment incorporation? Cross-type is okay, but a step or two to convert.
Last edited by ctedin (2011-06-06 13:26:25)
Offline

