Forums
You are not logged in.
#1 2012-02-20 01:21:47
- CineArtist
- Member
- Registered: 2012-02-13
- Posts: 27
Volumetric Lights - god rays
All I can find on this by searching is Maya related stuff. But how can this be done in Softimage? The Volume property on a light renders in Mental Ray but not in 3Delight. What do I have to do to get it to render in 3Delight?
Thanks.
Offline
#3 2012-02-20 05:42:39
- CineArtist
- Member
- Registered: 2012-02-13
- Posts: 27
Re: Volumetric Lights - god rays
I don't think so. My understanding of a gobo is that it is a light pattern cast onto objects based on an image mapped to a light.
I need the volume in the light as it comes through the atmosphere with shadows like this:
And it needs to be based on geometry in the scene not an image.
Perhaps I don't understand what you mean or there is some other thing you can do with gobos in SI I am not aware of. In either case I need it based on geometry.
Last edited by CineArtist (2012-02-20 05:46:37)
Offline
#4 2012-02-20 06:08:25
Re: Volumetric Lights - god rays
Hello CineArtist,
(The gobo will of course influence the light in the atmosphere. A gobo can be seen as a a simulator for occluders.)
Now, you can just put some geometry in the scene and you will also have exactly the same shadows as in your image. Don't forget to enable shadows in your lights.
-- aghiles
Last edited by aghiles (2012-02-20 06:08:43)
Offline
#5 2012-02-20 08:29:18
- CineArtist
- Member
- Registered: 2012-02-13
- Posts: 27
Re: Volumetric Lights - god rays
OK, I am completely lost then.
Sorry. I guess I need to learn more about this. I have no idea how to even create an atmosphere in SI yet. Much less how to have a gobo or anything else for that matter affect it. I mean I know about fog. Anyways, this is just over my head. I was looking for the "Volumetric Light" button. You know. Create a light, add the volume effect, enable shadows, done. It works in Mental Ray.
Potentially the solution here is more flexible? I don't know. But it sounds like you are saying to create an image that has the same opacity as the shadow, but, well, this is for animation. Not sure how that is going to work, or if it can.
If you can point me to a tutorial, great. And how is it coming with those tuts? I am way over my head. I don't know how to fill in the blanks just yet.
Last edited by CineArtist (2012-02-20 08:35:19)
Offline
#8 2012-06-15 13:27:49
- sga
- New member
- Registered: 2012-06-14
- Posts: 4
Re: Volumetric Lights - god rays
Did the hint work?
Offline
#9 2012-08-11 05:11:54
- duxttyiyi
- Member
- Registered: 2011-09-08
- Posts: 53
Re: Volumetric Lights - god rays
i got it but need to adjust it in nuke
and it's not better than maya software rendering -__-
Offline
#10 2012-10-23 10:55:25
- CineArtist
- Member
- Registered: 2012-02-13
- Posts: 27
Re: Volumetric Lights - god rays
Still interested in seeing the actual volumetric properties of lights to actually work in 3Delight.
Volumetric on lights is a fake of course. But it is fast and it works.
Offline
#11 2012-10-24 08:35:28
- gducatel
- Beta tester
- From: Montreal
- Registered: 2007-11-13
- Posts: 57
Re: Volumetric Lights - god rays
As an exemple try the following ugly python code:
Code:
Application.NewScene("", False)
Application.SelectObj("light", "BRANCH", "")
Application.DeleteObj("B:light")
Application.GetPrimLight("Spot.Preset", "Spot", "", "", "", "")
Application.SelectObj("Spot", "", True)
Application.AddProp("volumiclight", "", "", "", "")
Application.CreatePrim("Sphere", "MeshSurface", "", "")
Application.SetValue("sphere.sphere.radius", 50, "")
Application.SetValue("Scene_Root.VolumicLightScene.Step", 0.088, "")Render...
Offline
#12 2013-01-25 14:32:00
- danielodland
- New member
- Registered: 2013-01-25
- Posts: 4
Re: Volumetric Lights - god rays
Was this solved? I set up a light, add volumics property and hit render. No result. Switch to mental ray, works. What is the problem? Docs say volumics are supported.
Same problem with glow on objects. Any thoughts on that? Cant find mention of glow or lens flares in docs. I know both can be achieved through compositing, and probably with greater flexibility but sometimes I want it in the render.
Offline
#13 2013-01-26 15:18:37
- gducatel
- Beta tester
- From: Montreal
- Registered: 2007-11-13
- Posts: 57
Re: Volumetric Lights - god rays
Did you try the code in my previous post?
Offline
#14 2013-01-26 15:34:56
- danielodland
- New member
- Registered: 2013-01-25
- Posts: 4
Re: Volumetric Lights - god rays
Thanks for your reply.
No I didnt. Im sure it solves it, but I cant help but think that if the docs say volumics are supported, there must be a way to make them work without resorting to scripting. Can I not use this feature through the user interface without hiring a TD?=) If not it is not properly supported in my opinion.
This thread is rather old, do no 3delight developers want to chip in?=) It would be nice to hear how we're supposed to do this.
Offline
#15 2013-01-26 15:48:45
- gducatel
- Beta tester
- From: Montreal
- Registered: 2007-11-13
- Posts: 57
Re: Volumetric Lights - god rays
In fact you don't need to hire a TD just add an object ( the sphere in my code) behind the volume effect... This will allow 3dfs to properly generate the effect.
Offline
#16 2013-01-26 16:46:34
- danielodland
- New member
- Registered: 2013-01-25
- Posts: 4
Re: Volumetric Lights - god rays
Sorry, I have no idea what your code does as I dont know python. Are you saying that I should add some geometry behind the light that had the volume property?
Offline
#17 2013-01-26 17:11:31
- gducatel
- Beta tester
- From: Montreal
- Registered: 2007-11-13
- Posts: 57
Re: Volumetric Lights - god rays
Add a sphere to your scene and make it englobe it ( the onjects, lights, cameras..) entirely.
Offline
#18 2013-01-27 05:34:34
- danielodland
- New member
- Registered: 2013-01-25
- Posts: 4
Re: Volumetric Lights - god rays
Oh I see. Can't work in vacuum?=) I'll try that. Thanks.
Offline

