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#1 2012-07-14 09:31:02

OkeraA
New member
Registered: 2012-07-13
Posts: 1

Help needed for tinted glass shader with attenuated color.

Hi all,

I am trying to write a tinted glass shader where the tint color is invisible close to the object's surface but gets gradually visible/dense close to its center. Can it be done within a surface shader or do i need a volume shader too?

Any ideas/code/suggestions would be greatly appreciated!

Thanks .

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#2 2012-07-14 15:40:03

ogre
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From: Poland
Registered: 2007-01-22
Posts: 575
Website

Re: Help needed for tinted glass shader with attenuated color.


- Michal

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