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- Registered: 2012-07-13
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Help needed for tinted glass shader with attenuated color.
I am trying to write a tinted glass shader where the tint color is invisible close to the object's surface but gets gradually visible/dense close to its center. Can it be done within a surface shader or do i need a volume shader too?
Any ideas/code/suggestions would be greatly appreciated!
Re: Help needed for tinted glass shader with attenuated color.