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#1 2012-07-29 19:35:39

kinetiknz
Member
Registered: 2012-06-14
Posts: 15

3Delight using Muster - random shader loss

Hey, So I have a project that render's fine in batch mode, and we use Muster 6 to render on our 'wall'
I have it setup correctly, but renders randomly drop shaders off objects, replacing the intended shader with a lambert looking shader. The error isn't linked to certain PC's / shaders or render passes. If I re-render on just one machine on the network it will consistently produces the error.

The shaders/ textures are obviously there, as it does render good frames, and I tried using netcache, but to no avail.

I'm wondering if anyone has a clue as to the cause?

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#2 2012-07-30 06:14:16

olivier
3Delight Developer
Registered: 2007-01-09
Posts: 1939

Re: 3Delight using Muster - random shader loss

Do you get any error message when this happens?

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#3 2012-07-30 06:37:18

eddgarpv
Member
From: Mexico
Registered: 2007-02-20
Posts: 242
Website

Re: 3Delight using Muster - random shader loss

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#4 2012-07-30 14:01:28

kinetiknz
Member
Registered: 2012-06-14
Posts: 15

Re: 3Delight using Muster - random shader loss

Hey thanks Eddgarpv, I'll try my muster render with the '-tms 0' tag on it and report back

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#5 2012-07-30 14:35:29

kinetiknz
Member
Registered: 2012-06-14
Posts: 15

Re: 3Delight using Muster - random shader loss

Thanks again, worked a treat. Clean renders now!

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