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#1 2012-07-29 19:35:39
- kinetiknz
- Member
- Registered: 2012-06-14
- Posts: 15
3Delight using Muster - random shader loss
Hey, So I have a project that render's fine in batch mode, and we use Muster 6 to render on our 'wall'
I have it setup correctly, but renders randomly drop shaders off objects, replacing the intended shader with a lambert looking shader. The error isn't linked to certain PC's / shaders or render passes. If I re-render on just one machine on the network it will consistently produces the error.
The shaders/ textures are obviously there, as it does render good frames, and I tried using netcache, but to no avail.
I'm wondering if anyone has a clue as to the cause?
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#2 2012-07-30 06:14:16
- olivier
- 3Delight Developer
- Registered: 2007-01-09
- Posts: 1939
Re: 3Delight using Muster - random shader loss
Do you get any error message when this happens?
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#3 2012-07-30 06:37:18
Re: 3Delight using Muster - random shader loss
I think you got this: http://www.3delight.com/en/modules/PunB … hp?id=3038
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#4 2012-07-30 14:01:28
- kinetiknz
- Member
- Registered: 2012-06-14
- Posts: 15
Re: 3Delight using Muster - random shader loss
Hey thanks Eddgarpv, I'll try my muster render with the '-tms 0' tag on it and report back
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#5 2012-07-30 14:35:29
- kinetiknz
- Member
- Registered: 2012-06-14
- Posts: 15
Re: 3Delight using Muster - random shader loss
Thanks again, worked a treat. Clean renders now!
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