Forums

You are not logged in.

#1 2007-01-10 06:44:59

atomcraft
Member
Registered: 2007-01-09
Posts: 11

Massive Render Crash

I'll probably post this in the Massive forum also, but I'm having issues with 3delight rendering an animation.
After 3 frames (there are three passes also) I get the following message:

massive 2.6.16 initialised
Build: Fedora Core release 4 (Stentz)  01:16 06/01/07
*** glibc detected *** renderdl: double free or corruption (!prev): 0xb7e10640 * **
======= Backtrace: =========
/lib/libc.so.6[0xd22424]
/lib/libc.so.6(__libc_free+0x77)[0xd2295f]
/usr/lib/libstdc++.so.5(_ZdlPv+0x23)[0xa85f53]
/usr/lib/libstdc++.so.5(_ZdaPv+0x1f)[0xa85faf]
/usr/local/3delight-6.0.4/Linux-i686/lib/lib3delight.so[0x7a4a13]
/lib/libc.so.6(exit+0xc5)[0xce9c69]
/lib/libc.so.6(__libc_start_main+0xce)[0xcd3dee]
renderdl(wait+0x35)[0x804b461]

======= Memory map: ========
(lots of garbage here)
Received signal 6 (Abort).

[0]     /usr/local/3delight-6.0.4/Linux-i686/lib/lib3delight.so [0x795c19]
[1]     /usr/local/3delight-6.0.4/Linux-i686/lib/lib3delight.so [0x795bad]
[2]     [0x3ba420]
[3]     [0x3ba402]
[4]     gsignal
[5]     abort
[6]     __libc_fatal
[7]     /lib/libc.so.6 [0xd22424]
[8]     __libc_free
[9]     _ZdlPv
[10]    _ZdaPv
[11]    /usr/local/3delight-6.0.4/Linux-i686/lib/lib3delight.so [0x7a4a13]
[12]    exit
[13]    __libc_start_main
[14]    wait

It looks like the renderer is running out of memory - is there anything I can do about this? Is it a Massive issue?

Thanks!

Offline

 

#2 2007-01-10 08:24:16

olivier
3Delight Developer
Registered: 2007-01-09
Posts: 1930

Re: Massive Render Crash

How much memory does it use before you get that message? Are you using raytracing? Are your frames rendered all at once (by a single process) or separately? i.e. does the 3rd (or 4th) frame crash by itself or only after the first few ones?

Offline

 

#3 2007-01-10 09:50:12

atomcraft
Member
Registered: 2007-01-09
Posts: 11

Re: Massive Render Crash

a) it seems to hang around the 220mb mark (from what I could tell in the System Monitor>Processes window)
b)Yes I am
c)it renders one pass at a time (loads and renders each rib sequentially)
d)the crash happens after about 3 frames (x3 passes) so I start it again from the frame it crashed on - then it will do another 3 then crash...

Offline

 

#4 2007-01-10 10:49:11

olivier
3Delight Developer
Registered: 2007-01-09
Posts: 1930

Re: Massive Render Crash

Something was fixed just yesterday for massive with raytracing so I'll try building a more recent lib and get back to you by email.

Offline

 

Board footer

PunBB is © Copyright 2002–2005 Rickard Andersson

You are here: Resources » Forums
Follow us on Twitter
© 2006-2011 dna research. All Rights Reserved.
Trademarks & Copyrights Notices