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#1 2007-03-09 18:48:33
- liu_0083
- Member
- Registered: 2007-02-07
- Posts: 32
Render time in stat
For testing purpose I did a lot of test renders and always want to record the render time. There is no such information in the stat output so I wrote a few lines of mel to get the start time in Pre-render mel then calculate and display the time spent in Post-render mel in maya. But I have to do the render running maya because the mel can only output in the maya output window. I'm using windows.
I wonder how can I directly modify the rib file, render in command line and also get the render time. Thanks.
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#2 2007-03-12 08:02:45
- olivier
- 3Delight Developer
- Registered: 2007-01-09
- Posts: 1930
Re: Render time in stat
Which stats are you looking at? The 3Delight statistics normally include the time it takes to render the image. You have to turn them on of course. If you're rendering from maya, you'll have to dump them into a file on windows to see them. You can find the options in the render pass node under the statistics tab.
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#3 2007-03-12 20:03:49
- liu_0083
- Member
- Registered: 2007-02-07
- Posts: 32
Re: Render time in stat
Could you point out the time information?
Statistics for frame 1
* Stats for group Task Profiling :
task user kernel real calls
other 0.02 0.09 1.25 0
REYES 0.30 0.03 0.40 1
Total : 0.31 0.13 1.65 1
* Stats for group REYES (Statistics concerning REYES rendering module) :
Total number of u-polygons : 26789
Average number of u-polygons per grid : 159.458
projected grids : 168
shaded grids : 140
displaced grids : 0
total primitives : 1
efficiently rejected prims : 0
Number of non-empty buckets : 91
Average # of objects per bucket : 15.0769
Maximum # of objects in one bucket : 45
Total trimming operations : 0
Maximum u-polygon area : 1.25743
Minimum u-polygon area : 0.000135241
Average u-polygon area : 0.722822
Distribution of u-polygon area
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
|<=.06|<=.09|<=.12|<=.18|<=.25|<=.35|<=.50|<=.71|<= 1|<=1.4|<= 2|<=2.8|<= 4|<=5.7|>5.7 |
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
| 2%| .75%| .99%| 1.7%| 2.5%| 3.9%| 7.7%| 18%| 55%| 8%| 0%| 0%| 0%| 0%| 0%|
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
Distribution of fragment list lengths
+-----+-----+-----+-----+-----+-----+-----+-----+-----+
|<= 1|<= 2|<= 3|<= 4|<= 5|<= 6|<= 7|<= 8|> 8 |
+-----+-----+-----+-----+-----+-----+-----+-----+-----+
| 100%| 0%| 0%| 0%| 0%| 0%| 0%| 0%| 0%|
+-----+-----+-----+-----+-----+-----+-----+-----+-----+
* Stats for group Map Manager (statistics about map resources) :
Total number of maps used : 0
Total number of texture maps : 0
Total number of shadow maps : 0
Total number of environment maps : 0
Total number of deep shadow maps : 0
Total number of 'invalid' maps : 0
Total number of map requests : 0
Texture IDs
Texture stats
ID Refs Same Search Faults Rate Mipmap (min) Mipmap (max)
* Stats for group Scene Manager (Statistics about the scene) :
Number of objects in the scene : 3
Number of attributes in the scene : 1
Number of transforms in the scene : 1
Last edited by liu_0083 (2007-03-12 20:11:36)
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#4 2007-03-13 04:32:59
- diula
- Member
- Registered: 2007-01-27
- Posts: 84
Re: Render time in stat
liu_0083 wrote:
Could you point out the time information?
Statistics for frame 1
* Stats for group Task Profiling :
task user kernel real calls
......
Total : 0.31 0.13 1.65 1
This is the render time in seconds
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#5 2007-03-13 07:25:31
- liu_0083
- Member
- Registered: 2007-02-07
- Posts: 32
Re: Render time in stat
Oh thx. It's time to do an eye check.
Last edited by liu_0083 (2007-03-13 07:26:49)
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