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        <description> 3Delight for Softimage 2.0.54 (2010-07-27)   Bug fixes   Fixed slow and sometimes never ending computations when rendering many frames or shadow maps with lots of textures.    Shaders   Allowed frost effect to be computed with refraction index of 1....</description>
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        <description> 9.0.37 - head   3Delight  Added support for shader type parameters which allow passing a co-shader as a parameter to another shader.  structs can now be used as as parameter to co-shader method calls.  Added support for &amp;ldquo;transmission&amp;rdquo; ty...</description>
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        <description> Most linux distributions today come with the OpenEXR libraries already installed so there should be nothing to do. If yours does not, read on.   Check what version of the libstdc++.so you are going to link with on your system. On a 32-bits system, y...</description>
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        <description> 8.0.60 - 2009-05-04   3Delight  Fixed a crash when tracing rays with bad direction vectors.  Added support for environment variables of the form ${VARNAME} in output file names.    8.0.59 - 2009-05-04   3Delight  Fixed licserver not working on some ...</description>
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        <description> 3Delight Changelog - Recent revisions change log (also includes 3Delight for Maya).  3Delight for Softimage Changelog - Recent revisions change log.  3Delight Download - Download links to the most recent versions (also 3Delight for Maya). Restricted...</description>
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        <description> Reference Geometry for Curves - how to compute a correct Pref over the entire width of a curve  Polygon Meshes - various hacks that people invented to hide the fact that polygons are polygons (displacement, bump mapping)  ...</description>
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        <description> Because RiCurves surfaces are specified as a central curve and a width, it is often not possible to directly use a &amp;ldquo;vertex point Pref&amp;rdquo; as with other primitives. The problem is that this value will not change over the width of the curve; ...</description>
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        <description> This is collating information from a few posts in the forum, here they are for reference:   http://www.3delight.com/en/modules/PunBB/viewtopic.php?id=136  http://www.3delight.com/en/modules/PunBB/viewtopic.php?id=26  http://www.3delight.com/en/modul...</description>
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