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Concept Index

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Index Entry Section

2
2D baking6.4.6 Texture Mapping

3
3Delight features1.2 Features
3Delight, installing2. Installation

_
__category6.3 Predefined Shader Parameters
__nondiffuse6.3 Predefined Shader Parameters
__nonspecular6.3 Predefined Shader Parameters

A
absorption, RiAttribute5.2.4 Subsurface Light Transport
adaptive, occlusion parameters6.4.5 Ray Tracing
aggregate, shadowmap display parameter8.7 The shadowmap display driver
aknowledgements10. Acknowledgements
ambient occlusion7.4.1 Ambient Occlusion
annotations in shaders9.4 Attaching annotations to shaders
anti-aliasing in ray tracing7.3.6 Oversampling and Derivatives
API, point cloud9.2.3 The Point Cloud API
API, Rx9.2.1 The Rx API
api, sx9.2.2 The Sx API
approximation, traceQuality vs. Performance Options
archiveprocedurals optionRIB Output Options
array, capacityArray's Capacity
array, popResizing Arrays
array, pushResizing Arrays
array, resizeResizing Arrays
aspect ratio, for patch particles5.3.5 Points
atmosphere shader performanceRendering Options
attribute, cull, backfacing5.2.2 Primitives Visibility and Ray Tracing
attribute, cull, hidden5.2.2 Primitives Visibility and Ray Tracing
attribute, derivatives5.2.7 Other Attributes
attribute, dice, hair5.2.7 Other Attributes
attribute, dice, hairumin5.2.7 Other Attributes
attribute, dice, rasterorient5.2.7 Other Attributes
attribute, dice, referencecamera5.2.7 Other Attributes
attribute, displacementbound5.2.5 Displacement
attribute, hider, composite5.2.2 Primitives Visibility and Ray Tracing
attribute, irradiance, maxerror5.2.3 Global Illumination Attributes
attribute, irradiance, nsamples5.2.3 Global Illumination Attributes
attribute, irradiance, shadingrate5.2.3 Global Illumination Attributes
attribute, light, samples5.2.2 Primitives Visibility and Ray Tracing
attribute, light, samplingstrategy5.2.2 Primitives Visibility and Ray Tracing
attribute, light, shadows5.2.2 Primitives Visibility and Ray Tracing
attribute, procedural, reentrant5.2.7 Other Attributes
attribute, shade, diffusehitmode5.2.2 Primitives Visibility and Ray Tracing
attribute, shade, specularhitmode5.2.2 Primitives Visibility and Ray Tracing
attribute, shade, transmissionhitmode5.2.2 Primitives Visibility and Ray Tracing
attribute, sides, backfacetolerance5.2.7 Other Attributes
attribute, sides, doubleshaded5.2.7 Other Attributes
attribute, subsurface, absorption5.2.4 Subsurface Light Transport
attribute, subsurface, meanfreepath5.2.4 Subsurface Light Transport
attribute, subsurface, reflectance5.2.4 Subsurface Light Transport
attribute, subsurface, scattering5.2.4 Subsurface Light Transport
attribute, trace, bias5.2.2 Primitives Visibility and Ray Tracing
attribute, trace, samplemotion5.2.2 Primitives Visibility and Ray Tracing
attribute, trimcurve, sense5.2.7 Other Attributes
attribute, user5.2.6 User Attributes
attribute, visibility, camera5.2.2 Primitives Visibility and Ray Tracing
attribute, visibility, diffuse5.2.2 Primitives Visibility and Ray Tracing
attribute, visibility, photon5.2.2 Primitives Visibility and Ray Tracing
attribute, visibility, specular5.2.2 Primitives Visibility and Ray Tracing
attribute, visibility, subsurface5.2.2 Primitives Visibility and Ray Tracing
attribute, visibility, trace5.2.2 Primitives Visibility and Ray Tracing
attribute, visibility, transmission5.2.2 Primitives Visibility and Ray Tracing
attributes5.2 Attributes
attributes, global illumination5.2.3 Global Illumination Attributes
attributes, grouping membership5.2.1 Primitives Identification
attributes, grouping tracesubset5.2.1 Primitives Identification
attributes, identifier, name5.2.1 Primitives Identification
attributes, ray tracing5.2.2 Primitives Visibility and Ray Tracing
attributes, subsurface scattering5.2.4 Subsurface Light Transport
attributes, visibility5.2.2 Primitives Visibility and Ray Tracing
automatic shadows5.2.2 Primitives Visibility and Ray Tracing
avoiding shadow bias5.1.1 Image and Camera Options
axis, occlusion parameters6.4.5 Ray Tracing

B
backfacetolerance, RiAttribute5.2.7 Other Attributes
backfacing, culling attribute5.2.2 Primitives Visibility and Ray Tracing
backward message passingMessage Passing
bake3d(), optional parameters6.4.6 Texture Mapping
baking7.6 Baking
baking in 2D6.4.6 Texture Mapping
baking in binary format6.4.6 Texture Mapping
baking, in 2D7.6.1 2D Baking
baking, in 3D7.6.2 3D Baking
baking, into brick maps7.6.3 Brick Maps
baking, using light sources7.6.4 Baking Using Lights
bias, ray tracing attribute5.2.2 Primitives Visibility and Ray Tracing
bias, RiOptionRendering Options
bias, shadow7.2.1 Standard Shadow Maps
binary bake file format6.4.6 Texture Mapping
binary RIB files3.1 Using the RIB Renderer - renderdl
blobbies5.3.6 Implicit Surfaces (Blobbies)
brick map, creation using ptc2brick3.9 Using ptc2brick
bucketorder, RiOptionRendering Options
bucketsize, RiOptionQuality vs. Performance Options

C
cachedir, RiOptionNetwork Cache Options
callback function, progressStatistics Options
callback function, stopperRendering Options
camera space6.1.2.3 Points, Vectors and Normals
camera, dicing7.12 Dicing Cameras
camera, options5.1.1 Image and Camera Options
camerahitmode, shading attribute5.2.2 Primitives Visibility and Ray Tracing
cancelling render callbackRendering Options
capacity, resizable arraysArray's Capacity
categories, lightShaders
caustic shadeop6.4.5 Ray Tracing
caustics5.2.3 Global Illumination Attributes
centered derivatives5.2.7 Other Attributes
centered, RiAttribute5.2.7 Other Attributes
chaining Ri plug-ins7.17.2 Using renderdl to Load Ri Plug-ins
chrome, caustics5.2.3 Global Illumination Attributes
cineon display driver8.10 Kodak Cineon display driver
co-shaders6.1.2.6 Co-Shaders
color bleeding7.4.3 Final Gathering
color space, hsl6.1.2.2 Colors
color space, hsv6.1.2.2 Colors
color space, rgb6.1.2.2 Colors
color space, xyz6.1.2.2 Colors
color space, yiq6.1.2.2 Colors
command line options, dsm2tif3.4 Using dsm2tif to Visualize DSMs
command line options, hdri2tif3.5 Using hdri2tif on High Dynamic Range Images
command line options, renderdlCommand Line Options
command line options, shaderdlCommand Line Options
command line options, tdlmakeCommand Line Options
compiled shaders name3.2 Using the Shader Compiler - shaderdl
compiling shaders3.2 Using the Shader Compiler - shaderdl
composite, hider attribute5.2.2 Primitives Visibility and Ray Tracing
compressing deep shadow maps8.8 The DSM display driver
compressing shadow maps8.7 The shadowmap display driver
coneangle, occlusion parameters6.4.5 Ray Tracing
configuration file5.5 Configuration file (`rendermn.ini')
constructive solid geometry5.3.9 Constructive Solid Geometry
corner, subdivision surface tag5.3.1 Subdivision Surfaces
crease, subdivision surface tag5.3.1 Subdivision Surfaces
creating brick maps3.9 Using ptc2brick
csg5.3.9 Constructive Solid Geometry
cubic environment mapsCommand Line Options
current space6.1.2.3 Points, Vectors and Normals
curves5.3.3 Curves

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3Delight 9.0. Copyright 2000-2009 The 3Delight Team. All Rights Reserved.