| Index Entry | Section |
|
| G | | |
| gamma, texture mapping | 7.5 Texture Mapping in Linear Space |
| gather category, illuminance | The gather Construct |
| gather category, illuminance | The gather Construct |
| gather category, pointcloud category | The gather Construct |
| gather category, samplepattern | The gather Construct |
| gathering output variables | The gather Construct |
| geometric exposure | 7.4.1 Ambient Occlusion |
| geometric primitives | 5.3 Geometric Primitives |
| geometry, curves | 5.3.3 Curves |
| geometry, implicit surfaces | 5.3.6 Implicit Surfaces (Blobbies) |
| geometry, parametric patches | 5.3.2 Parametric Patches |
| geometry, points and particles | 5.3.5 Points |
| geometry, polygons | 5.3.4 Polygons |
| geometry, procedural | 5.3.8 Procedural Primitives |
| geometry, procedural | 10.1.4 Procedural Geometry Plug-ins |
| geometry, quadrics | 5.3.7 Quadrics |
| geometry, subdivision surfaces | 5.3.1 Subdivision Surfaces |
| getting latest version | 1. Welcome to 3Delight! |
| global illumination | 7.4 Global Illumination |
| graphic state propagation | 3.1 Using the RIB Renderer - renderdl |
| gridsize, RiOption | Quality vs. Performance Options |
| grouping, ray tracing | 7.3.4 Trace Group Membership |
| gx api | 10.2.2 The Gx API |
|
| H | | |
| hair, RiAttribute | 5.2.7 Other Attributes |
| HDRI | 6.4.5 Ray Tracing |
| HDRI, range compression | 3.5 Using hdri2tif on High Dynamic Range Images |
| hdri2tif | 3.5 Using hdri2tif on High Dynamic Range Images |
| hdri2tif, options | 3.5 Using hdri2tif on High Dynamic Range Images |
| height, for patch particles | 5.3.5 Points |
| hidden, culling attribute | 5.2.2 Primitives Visibility and Ray Tracing |
| hider, maxvpdepth | 5.1.1 Image and Camera Options |
| hider, midpointratio | 5.1.1 Image and Camera Options |
| hider, photon | 5.1.1 Image and Camera Options |
| hider, photon | 7.4.2.3 Two Pass Photon Mapping |
| hider, ray tracer | 7.3.7 The Ray Tracing Hider |
| hider, raytrace | 5.1.1 Image and Camera Options |
| hole, subdivision surface tag | 5.3.1 Subdivision Surfaces |
| hsl color space | 6.1.2.2 Colors |
| hsv color space | 6.1.2.2 Colors |
|
| I | | |
| idisplay display driver | 8.1 The idisplay display driver |
| iff display driver | 8.5 The IFF display driver |
| iff, tdlmake | Supported Input Formats |
| illuminance, gather category | The gather Construct |
| illuminance, light cache control | Working Principles |
| illuminance, working principle | Working Principles |
| illustrations | 7.11 Rendering Outlines for Illustrations |
| image based lighting | 7.4.4 Image Based Lighting |
| image, options | 5.1.1 Image and Camera Options |
| implementation specific options | 5.1.2 Implementation Specific Options |
| implicit surfaces | 5.3.6 Implicit Surfaces (Blobbies) |
| importance sampling | The gather Construct |
| index of refraction | 7.3.1 Reflections and Refractions |
| indirectdiffuse shadeop parameters | 6.4.5 Ray Tracing |
| indirectdiffuse, final gathering | 6.4.5 Ray Tracing |
| initialization file, `.renderdl' | The `.renderdl' File |
| inline archives | 5.4.2.1 RiArchiveRecord |
| installing 3Delight | 2. Installation |
| installing on MacOS X | 2.1 MacOS X |
| installing on UNIX | 2.2 UNIX |
| installing on Windows | 2.3 Windows |
| interpolateboundary, subdivision surface tag | 5.3.1 Subdivision Surfaces |
| interrogating shaders, slo api | 10.2.5 The Slo API |
| irradiance lookup, photonmaps | 6.4.5 Ray Tracing |
|
| J | | |
| jpeg display driver | 8.15 The JPEG display driver |
| jpeg support in tdlmake | Supported Input Formats |
|
| L | | |
| labels, ray tracing | 7.3.3 Ray Labels |
| latest version | 1. Welcome to 3Delight! |
| latitude-longitude environment maps | Command Line Options |
| level of detail | 7.13 Level of Detail |
| level of detail and procedurals | 7.13 Level of Detail |
| level of detail quality | 7.13 Level of Detail |
| level of detail, reference camera | 5.2.7 Other Attributes |
| licensing options | Other Options |
| licensing, multiprocessing | 7.1.5 Licensing Behavior |
| licensing, multithreading | 7.1.5 Licensing Behavior |
| light cache control, illuminance | Working Principles |
| light categorie | Light Categories |
| light categories | Shaders |
| lightcache | Working Principles |
| lighting functions | 6.4.4 Lighting |
| linear space texture mapping | 7.5 Texture Mapping in Linear Space |
| load balancing, multiprocessing | 7.1.2 Multiprocessing |
| LOD | 7.13 Level of Detail |
| logarithmic color encoding | 8.10 Kodak Cineon display driver |
| lookuptype, photonmap shadeop | 6.4.5 Ray Tracing |
| loops, for | 6.1.7.2 Classical Looping Constructs |
| loops, while | 6.1.7.2 Classical Looping Constructs |
|
| M | | |
| MacOS X, installing on | 2.1 MacOS X |
| maxdepth, RiOption | Quality vs. Performance Options |
| maxdiffusedepth attribute | 5.2.2 Primitives Visibility and Ray Tracing |
| maxdiffusedepth for photons | Rendering Options |
| maxdist, occlusion parameters | 6.4.5 Ray Tracing |
| maxerror, RiAttribute | 5.2.3 Global Illumination Attributes |
| maxspeculardepth attribute | 5.2.2 Primitives Visibility and Ray Tracing |
| maxspeculardepth for photons | Rendering Options |
| maxvpdepth, hider | 5.1.1 Image and Camera Options |
| meanfreepath, RiAttribute | 5.2.4 Subsurface Light Transport |
| membership, attributes | 5.2.1 Primitives Identification |
| message passing | Message Passing |
| message passing and information | 6.4.8 Message Passing and Information |
| message passing, backward | Message Passing |
| message passing, forward | Message Passing |
| messages options | Messages Options |
| midpoint filtering | 5.1.1 Image and Camera Options |
| midpoint, shadow maps | 7.2.1 Standard Shadow Maps |
| midpointratio, hider | 5.1.1 Image and Camera Options |
| minsamples, occlusion parameters | 6.4.5 Ray Tracing |
| motion blur, artifacts with depth of field | 5.1.1 Image and Camera Options |
| motion blur, in shadows | 7.2.2 Deep Shadow Maps |
| motion blur, particles | 5.3.5 Points |
| motion blur, ray tracing | 5.2.2 Primitives Visibility and Ray Tracing |
| motion blur, sampling | 5.1.1 Image and Camera Options |
| motion blur, shading | 5.2.7 Other Attributes |
| multi-camera NDC | 6.1.2.3 Points, Vectors and Normals |
| multi-camera raster space | 6.1.2.3 Points, Vectors and Normals |
| multi-camera rendering | 7.8 Multi-Camera Rendering |
| multi-camera screen space | 6.1.2.3 Points, Vectors and Normals |
| multi-camera, view dependent shading | 5.2.2 Primitives Visibility and Ray Tracing |
| multi-processing, command line options | Command Line Options |
| multi-thread, command line options | Command Line Options |
| Multiprocessing | 7.1.2 Multiprocessing |
| multiprocessing, licensing | 7.1.5 Licensing Behavior |
| multiprocessing, load balancing | 7.1.2 Multiprocessing |
| multiprocessing, performance | 7.1.4 Performance and Implementation Notes |
| multithreading | 7.1.1 Multithreading |
| multithreading, licensing | 7.1.5 Licensing Behavior |
| multithreading, performance | 7.1.4 Performance and Implementation Notes |
|
3Delight 10.0. Copyright 2000-2011 The 3Delight Team. All Rights Reserved.