| Index Entry | Section |
|
| N | | |
| name, attributes | 5.2.1 Primitives Identification |
| NDC space | 6.1.2.3 Points, Vectors and Normals |
| network cache | 7.14 Network Cache |
| network cache options | Network Cache Options |
| network cache, activating | Activating the Network Cache |
| network cache, cache directory permissions | Safety |
| network cache, directory textures | Using Directory Textures For Large Textures |
| network cache, purging | Purging the Network Cache |
| network cache, safety | Safety |
| network rendering | 7.1.3 Network Rendering |
| network rendering settings | 5.5 Configuration file (`rendermn.ini') |
| nsamples, RiAttribute | 5.2.3 Global Illumination Attributes |
| nthreads, render option | Rendering Options |
|
| O | | |
| object space | 6.1.2.3 Points, Vectors and Normals |
| occlusion | 7.4.1 Ambient Occlusion |
| occlusion baking | 7.7.1 Difference with Occlusion Baking |
| occlusion shadeop parameters | 6.4.5 Ray Tracing |
| occlusion, occlusion parameters | 6.4.5 Ray Tracing |
| offset, camera shutter | Rendering Options |
| one pass photon map generation | 7.4.2.2 Single Pass Photon Mapping |
| one pass photon maps | 7.4.2.2 Single Pass Photon Mapping |
| opacity culling | Quality vs. Performance Options |
| opacity threshold | Quality vs. Performance Options |
| optimizing renderings | 7.16 Optimizing Renderings |
| option for shadow sampling | Quality vs. Performance Options |
| option, licensing related | Other Options |
| option, photon, emit | Rendering Options |
| option, photon, maxdiffusedepth | Rendering Options |
| option, photon, maxspeculardepth | Rendering Options |
| option, photon, writemaps | Rendering Options |
| option, render, bucketorder | Rendering Options |
| option, render, nthreads | Rendering Options |
| option, render, standardatmosphere | Rendering Options |
| option, render, volumeshadingrate | Rendering Options |
| option, shutter efficiency | Rendering Options |
| option, shutter offset | Rendering Options |
| option, trace, approximation | Quality vs. Performance Options |
| option, trace, maxdepth | Quality vs. Performance Options |
| option, trace, specularthreshold | Rendering Options |
| options | 5.1 Options |
| options to dsm2tif | 3.4 Using dsm2tif to Visualize DSMs |
| options to hdri2tif | 3.5 Using hdri2tif on High Dynamic Range Images |
| options to renderdl | Command Line Options |
| options to shaderdl | Command Line Options |
| options to tdlmake | Command Line Options |
| options, implementation specific | 5.1.2 Implementation Specific Options |
| options, limits, bucketsize | Quality vs. Performance Options |
| options, limits, eyesplits | Quality vs. Performance Options |
| options, limits, gridsize | Quality vs. Performance Options |
| options, limits, othreshold | Quality vs. Performance Options |
| options, limits, texturememory | Quality vs. Performance Options |
| options, limits, texturesample | Quality vs. Performance Options |
| options, limits, volumegroupsize | Quality vs. Performance Options |
| options, limits, zthreshold | Quality vs. Performance Options |
| options, messages | Messages Options |
| options, network cache | Network Cache Options |
| options, rendering | Rendering Options |
| options, RIB output | RIB Output Options |
| options, search paths | Search Paths Options |
| options, searchpath | Search Paths Options |
| options, shadow, bias | Rendering Options |
| options, shadow, sample | Quality vs. Performance Options |
| options, standard | 5.1.1 Image and Camera Options |
| options, statistics | Statistics Options |
| options, user | User Options |
| othreshold, RiOption | Quality vs. Performance Options |
| outline rendering | 7.11 Rendering Outlines for Illustrations |
| output variables, dynamic | 6.4.8 Message Passing and Information |
| outputting RIB | 7.15 RIB Output |
|
| P | | |
| parametric patches | 5.3.2 Parametric Patches |
| particles | 5.3.5 Points |
| particles height | 5.3.5 Points |
| particles, aspect ratio | 5.3.5 Points |
| particles, motion blur | 5.3.5 Points |
| particles, rotation | 5.3.5 Points |
| particles, self-shadowing | 8.8 The DSM display driver |
| performance, multiprocessing | 7.1.4 Performance and Implementation Notes |
| performance, multithreading | 7.1.4 Performance and Implementation Notes |
| photon emit option | Rendering Options |
| photon hider | 5.1.1 Image and Camera Options |
| photon hider | 7.4.2.3 Two Pass Photon Mapping |
| photon maps, one pass | 7.4.2.2 Single Pass Photon Mapping |
| photon maps, one pass approach | 7.4.2.2 Single Pass Photon Mapping |
| photon maps, two pass approach | 7.4.2.3 Two Pass Photon Mapping |
| photon writemaps option | Rendering Options |
| photon, estimator | 5.2.3 Global Illumination Attributes |
| photon, reflectance | 5.2.3 Global Illumination Attributes |
| photon, shadingmodel | 5.2.3 Global Illumination Attributes |
| photonhitmode, shading attribute | 5.2.2 Primitives Visibility and Ray Tracing |
| photonmap shadeop | 6.4.5 Ray Tracing |
| Photoshop display driver | 8.13 The PSD display driver |
| PIC display driver | 8.14 The PIC display driver |
| pic, tdlmake | Supported Input Formats |
| piping RIB output | 7.15 RIB Output |
| plug-in filter initialization | Initialization |
| plug-in filter, filtering mode | Initialization |
| plug-in filters, chaining | 7.17.2 Using renderdl to Load Ri Plug-ins |
| plug-in, ri filters | 7.17 Using Ri Plug-in Filters |
| plug-ins, geometry | 10.1.4 Procedural Geometry Plug-ins |
| plug-ins, rsl | 10.1.2 RSL Plug-ins |
| png, tdlmake | Supported Input Formats |
| point cloud API | 10.2.4 The Point Cloud API |
| point-based occlusion | 7.4.1 Ambient Occlusion |
| point-based occlusion vs occlusion baking | 7.7.1 Difference with Occlusion Baking |
| pointcloud, gather category | The gather Construct |
| points | 5.3.5 Points |
| polygons | 5.3.4 Polygons |
| polygons, smoothing normals | 5.2.7 Other Attributes |
| polymorphism | 6.1.7.4 Functions |
| pop, resizable arrays | Resizing Arrays |
| precomputed photon maps | 7.4.2.3 Two Pass Photon Mapping |
| predefined shader variables | 6.2 Predefined Shader Variables |
| primitives, procedural | 10.1.4 Procedural Geometry Plug-ins |
| ProcDynamicLoad | 5.3.8 Procedural Primitives |
| procedural geometry, efficiency | Geometry |
| procedural primitives | 5.3.8 Procedural Primitives |
| procedural primitives | 10.1.4 Procedural Geometry Plug-ins |
| procedurals, level of detail | 7.13 Level of Detail |
| procedurals, multithreading | 5.2.7 Other Attributes |
| ProcRunProgram | 5.3.8 Procedural Primitives |
| progress callback | Statistics Options |
| PSD display driver | 8.13 The PSD display driver |
| psd, tdlmake | Supported Input Formats |
| ptc2brick | 3.9 Using ptc2brick |
| ptcmerge | 3.11 Using ptcmerge |
| ptcview | 3.10 Using ptcview |
| push, resizable arrays | Resizing Arrays |
|
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