| Index Entry | Section |
|
| Q | | |
| quadrics | 5.3.7 Quadrics |
| quality, level of detail | 7.13 Level of Detail |
|
| R | | |
| radiance lookup, photonmaps | 6.4.5 Ray Tracing |
| random pair | The gather Construct |
| range compression | 3.5 Using hdri2tif on High Dynamic Range Images |
| raster space | 6.1.2.3 Points, Vectors and Normals |
| rasterorient, RiAttribute | 5.2.7 Other Attributes |
| ray labels | 7.3.3 Ray Labels |
| ray traced shadows | 7.2.4 Raytraced Shadows |
| ray traced shadows | 7.3.2 Ray Traced Shadows |
| ray tracer, hider | 7.3.7 The Ray Tracing Hider |
| ray tracing | 7.3 Ray Tracing |
| ray tracing displaced geometry | 7.3.5 Ray Tracing Displacements |
| ray tracing functions | 6.4.5 Ray Tracing |
| ray tracing hider | 7.3.7 The Ray Tracing Hider |
| ray tracing, anti-aliasing | 7.3.6 Oversampling and Derivatives |
| ray tracing, approximation | Quality vs. Performance Options |
| ray tracing, derivatives | 7.3.6 Oversampling and Derivatives |
| ray tracing, maximum ray depth | Quality vs. Performance Options |
| ray tracing, motion blur | 5.2.2 Primitives Visibility and Ray Tracing |
| raytrace hider | 5.1.1 Image and Camera Options |
| referencecamera, dice attribute | 5.2.7 Other Attributes |
| reflectance, photon | 5.2.3 Global Illumination Attributes |
| reflectance, RiAttribute | 5.2.4 Subsurface Light Transport |
| reflections, ray tracing | 7.3.1 Reflections and Refractions |
| refractions, ray tracing | 7.3.1 Reflections and Refractions |
| renderdl | 3.1 Using the RIB Renderer - renderdl |
| renderdl, -rif option | Command Line Options |
| renderdl, error codes | Return values |
| rendering RIB files | 3.1 Using the RIB Renderer - renderdl |
| rendering shadow maps | 7.2.1 Standard Shadow Maps |
| rendering shadows | 7.2 Shadows |
| rendering, options | Rendering Options |
| rendermn.ini | 5.5 Configuration file (`rendermn.ini') |
| resizing arrays | Resizing Arrays |
| return values from renderdl | Return values |
| rgb color space | 6.1.2.2 Colors |
| RiArchiveBegin | 5.4.2.1 RiArchiveRecord |
| RiArchiveEnd | 5.4.2.1 RiArchiveRecord |
| RiArchiveRecord | 5.4.2 Archives |
| RIB files, rendering | 3.1 Using the RIB Renderer - renderdl |
| rib output | 7.15 RIB Output |
| RIB output options | RIB Output Options |
| RIB output using lib3Delight | 10.1.4.1 The RunProgram Procedural Primitive |
| ribdepends | 3.8 Using ribdepends |
| RiBlobby | 5.3.6 Implicit Surfaces (Blobbies) |
| ribshrink | 3.7 Using ribshrink |
| RiCone | 5.3.7 Quadrics |
| RiCurves | 5.3.3 Curves |
| RiCylinder | 5.3.7 Quadrics |
| RiDelayedReadArchive | 5.3.8 Procedural Primitives |
| RiDisk | 5.3.7 Quadrics |
| RiDisplay, extensions to | 5.1.1 Image and Camera Options |
| RiDynamicLoad | 5.3.8 Procedural Primitives |
| rif command line option, renderdl | Command Line Options |
| rif, RIB parsing | Renderer's Entry Points |
| RiGeneralPolygon | 5.3.4 Polygons |
| RiHyperboloid | 5.3.7 Quadrics |
| RiNuPatch | 5.3.2 Parametric Patches |
| RiParaboloid | 5.3.7 Quadrics |
| RiPatch | 5.3.2 Parametric Patches |
| RiPatchMesh | 5.3.2 Parametric Patches |
| RiPoints | 5.3.5 Points |
| RiPointsGeneralPolygons | 5.3.4 Polygons |
| RiPointsPolygons | 5.3.4 Polygons |
| RiPolygon | 5.3.4 Polygons |
| RiProcDelayedReadArchive | 5.3.8 Procedural Primitives |
| RiProcDynamicLoad | 5.3.8 Procedural Primitives |
| RiProcRunProgram | 5.3.8 Procedural Primitives |
| RiRunProgram | 5.3.8 Procedural Primitives |
| RISERVER environment variable | 2.4 Environment Variables |
| RiShadingInterpolation, for implicit surfaces | 5.3.6 Implicit Surfaces (Blobbies) |
| RiSphere | 5.3.7 Quadrics |
| RiTorus | 5.3.7 Quadrics |
| rsl plug-ins | 10.1.2 RSL Plug-ins |
| rsl, shader structure | 6.1.1.1 Traditional Structure |
| RunProgram, writing a program | 10.1.4.1 The RunProgram Procedural Primitive |
| Rx API | 10.2.1 The Rx API |
|
| S | | |
| sample, RiOption | Quality vs. Performance Options |
| samplebase, occlusion parameters | 6.4.5 Ray Tracing |
| samplemotion, RiAttribute | 5.2.2 Primitives Visibility and Ray Tracing |
| samplemotion, RiHider | 5.1.1 Image and Camera Options |
| samplepattern, gather category | The gather Construct |
| samples, light attribute | 5.2.2 Primitives Visibility and Ray Tracing |
| samplingstrategy, light attribute | 5.2.2 Primitives Visibility and Ray Tracing |
| scattering, RiAttribute | 5.2.4 Subsurface Light Transport |
| screen space | 6.1.2.3 Points, Vectors and Normals |
| search path options | Search Paths Options |
| second derivatives | 5.2.7 Other Attributes |
| self shadowing | Rendering Options |
| self shadowing | 7.2.1 Standard Shadow Maps |
| semantics, multi-camera rendering | 7.8.1 Semantics |
| sense, RiAttribute | 5.2.7 Other Attributes |
| sgi, tdlmake | Supported Input Formats |
| shadeops, geometry | 6.4.3 Geometry, Matrices and Colors |
| shadeops, lighting | 6.4.4 Lighting |
| shadeops, mathematics | 6.4.1 Mathematics |
| shadeops, message passing and information | 6.4.8 Message Passing and Information |
| shadeops, noise and random | 6.4.2 Noise and Random |
| shadeops, ray tracing | 6.4.5 Ray Tracing |
| shadeops, string | 6.4.7 String Manipulation |
| shadeops, texture mapping | 6.4.6 Texture Mapping |
| shader compilation | 3.2 Using the Shader Compiler - shaderdl |
| shader evaluation api | 10.2.3 The Sx API |
| shader objects | 6.1.1.2 Shader Objects |
| shader space | 6.1.2.3 Points, Vectors and Normals |
| shader structure, rsl | 6.1.1.1 Traditional Structure |
| shaderdl | 3.2 Using the Shader Compiler - shaderdl |
| shaderdl, optimizations | Optimization Levels |
| shaderdl, options | Command Line Options |
| shaderdl, predefined macros | Predefined Macros |
| shaderinfo, command line options | 3.6 Using shaderinfo to Interrogate Shaders |
| shaderinfo, source code | 10.2.5 The Slo API |
| shaderinfo, tabular output format | 3.6 Using shaderinfo to Interrogate Shaders |
| shaders, annotations | 10.4 Attaching annotations to shaders |
| shading language, predefined variables | 6.2 Predefined Shader Variables |
| shading rate, sub surface scattering | Specifying Subsurface Scattering Parameters |
| shadingmodel, photon | 5.2.3 Global Illumination Attributes |
| shadingrate, RiAttribute | 5.2.3 Global Illumination Attributes |
| shadow bias | 7.2.1 Standard Shadow Maps |
| shadow bias, avoiding | 5.1.1 Image and Camera Options |
| shadow map file format | 8.7 The shadowmap display driver |
| shadow maps | 7.2.1 Standard Shadow Maps |
| shadow maps, advantages | 7.2.1 Standard Shadow Maps |
| shadow maps, compressing | 8.7 The shadowmap display driver |
| shadow maps, drawbacks | 7.2.1 Standard Shadow Maps |
| shadow maps, framing | 7.2.1 Standard Shadow Maps |
| shadow maps, midpoint algorithm | 7.2.1 Standard Shadow Maps |
| shadowmap display driver | 8.7 The shadowmap display driver |
| shadows bias | Rendering Options |
| shadows, light attribute | 5.2.2 Primitives Visibility and Ray Tracing |
| shadows, ray tracing | 7.2.4 Raytraced Shadows |
| shadows, ray tracing | 7.3.2 Ray Traced Shadows |
| shadows, rendering | 7.2 Shadows |
| shadows, RiAttribute | 5.2.2 Primitives Visibility and Ray Tracing |
| shadows, sampling option | Quality vs. Performance Options |
| shadows, translucent | 7.2.2 Deep Shadow Maps |
| shutter efficiency option | Rendering Options |
| shutter offset option | Rendering Options |
| sides, raytracing | 6.4.5 Ray Tracing |
| smooth derivatives | 5.2.7 Other Attributes |
| softimage display driver | 8.14 The PIC display driver |
| specularhitmode, shading attribute | 5.2.2 Primitives Visibility and Ray Tracing |
| specularthreshold trace option | Rendering Options |
| sprite self-shadowing | 8.8 The DSM display driver |
| stacked displacement shaders | 5.2.5 Displacement |
| standard options | 5.1.1 Image and Camera Options |
| statistics options | Statistics Options |
| stereo rendering | 7.8 Multi-Camera Rendering |
| stop callback | Rendering Options |
| stratified sampling | The gather Construct |
| string functions | 6.4.7 String Manipulation |
| sub surface scattering | 7.4.5 Subsurface Scattering |
| sub surface scattering, shading rate | Specifying Subsurface Scattering Parameters |
| subdivision surfaces | 5.3.1 Subdivision Surfaces |
| sx, api | 10.2.3 The Sx API |
|
3Delight 10.0. Copyright 2000-2011 The 3Delight Team. All Rights Reserved.