Concept Index: T -- Z
| Index Entry | Section |
|
| T | | |
| tdlmake | 3.3 Using the Texture Optimizer - tdlmake |
| tdlmake and huge textures | Working with Large Textures |
| tdlmake filters | Command Line Options |
| tdlmake, examples | Examples |
| tdlmake, supported formats | Supported Input Formats |
| texture display driver | 8.4 The texture display driver |
| texture mapping functions | 6.4.6 Texture Mapping |
| texture mapping, color space | 7.5 Texture Mapping in Linear Space |
| texture mapping, gamma | 7.5 Texture Mapping in Linear Space |
| texture mapping, linear space | 7.5 Texture Mapping in Linear Space |
| texture maps, creating | 3.3 Using the Texture Optimizer - tdlmake |
| texture maps, optimizing | 3.3 Using the Texture Optimizer - tdlmake |
| texture memory, option | Quality vs. Performance Options |
| texture(), optional parameters | 6.4.6 Texture Mapping |
| texture3d(), optional parameters | 6.4.6 Texture Mapping |
| texture3d, reading baked data | 7.6.2 3D Baking |
| texturesample, RiOption | Quality vs. Performance Options |
| tga, tdlmake | Supported Input Formats |
| tiff display driver | 8.3 The TIFF display driver |
| trace bias attribute | 5.2.2 Primitives Visibility and Ray Tracing |
| tracesubset, attributes | 5.2.1 Primitives Identification |
| tracing environments | 7.3.1 Reflections and Refractions |
| transmission, visibility attribute | 5.2.2 Primitives Visibility and Ray Tracing |
| transmissionhitmode, shading attribute | 5.2.2 Primitives Visibility and Ray Tracing |
| trim curves, trimming sense | 5.2.7 Other Attributes |
| two fish | Command Line Options |
| two-pass subsurface | 7.4.5.2 Two Pass Subsurface Scattering |
|
| U | | |
| uninstalling from Windows | 2.3 Windows |
| UNIX, installing on | 2.2 UNIX |
| user attributes | 5.2.6 User Attributes |
| user defined options | User Options |
|
| V | | |
| vertex displacement | 5.2.5 Displacement |
| view dependent shading | 5.2.2 Primitives Visibility and Ray Tracing |
| volume self-shadowing | 8.8 The DSM display driver |
| volume shader performance | Rendering Options |
| volumegroupsize, RiOption | Quality vs. Performance Options |
| `volumeinterpretation', DSM display driver | 8.8 The DSM display driver |
|
| W | | |
| waiting for a license | Other Options |
| water, caustics | 5.2.3 Global Illumination Attributes |
| while loop | 6.1.7.2 Classical Looping Constructs |
| Windows, installing on | 2.3 Windows |
| Windows, uninstalling from | 2.3 Windows |
| world space | 6.1.2.3 Points, Vectors and Normals |
|
| X | | |
| xyz color space | 6.1.2.2 Colors |
|
| Y | | |
| yiq color space | 6.1.2.2 Colors |
|
| Z | | |
| z filter | 5.1.1 Image and Camera Options |
| zfile display driver | 8.6 The zfile display driver |
| zmax depth filter | 5.1.1 Image and Camera Options |
| zmin depth filter | 5.1.1 Image and Camera Options |
| zthreshold, RiOption | Quality vs. Performance Options |
|
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