3.10 The 3Delight Render Settings
The 3Delight Render Settings are accessible in Maya's Render Settings window once `3Delight' is set as the current renderer. This is done by selecting `3Delight' in the Render using option menu of the Render Settings window.
Since all rendering options are inside render pass nodes, the render settings offer a few gadgets to select which render pass will be used when a rendering is launched. The attributes of the selected render pass are displayed right after, just like they are in the Attribute Editor. Refer to Render Pass Attributes for details about these attributes.
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The Selected Render Pass option menu lists all render pass nodes currently in the scene. The selected one will be used for all renderings launched using Render Current Frame or Batch Render options of Maya's Render menu. The texture button on the right of the option menu creates a new render pass node and set it as the one being selected for the "Selected Render Pass" attribute. The AE button next to the texture button can be used to display the render pass node current selected for rendering in the Attribute Editor.
By default, `<default>' is assigned as the selected render pass. This setting creates a empty render pass node that is deleted right after the rendering process completes. The same default attribute values as when a full render pass is created are used for rendering, except for the following modifications:
- when the render process is launched by the Render Current Frame menu option, the "Display Driver" of the Primary Display set to `maya render view'. This also applies if the Selected Render Pass does not contain any displays.
- when the render process is launched by the Render Current Frame menu option, the render camera will be specified by Maya (and usually is the camera of the most recently selected vscene viewport). This also applies if the Selected Render Pass does not contain a "Camera" attribute.
- when the rendering is launched used the Batch Render menu option, the "Display Driver" of the Primary Display is set to `tiff' and the "Image Filename" of the Primary Display is set to create a tiff file whose name contains the scene name, the frame number and the `.tif' extension. This file will be created in a `3delight/images' folder located under the current project directory. This will also apply if the Selected Render Pass does not contain any displays.
3Delight for Maya 6.0. Copyright 2000-2011 The 3Delight Team. All Rights Reserved.