6. MEL Binding
The following MEL bindings are implemented in 3Delight For Maya. Help on every command can be obtained in Maya's script editor by typing help RiCommand; or by looking up the corresponding `.mel' in the `$DELIGHT/maya/scripts' directory.
Options
RiOptionRiPixelSamplesRiPixelFilterRiShutterRiProjectionRiImagerRiHiderRiDisplayRiClippingRiClippingPlaneRiCropWindowRiQuantizeRiScreenWindowRiDepthOfFieldRiPerspectiveRiFormatRiProjection
Attributes
RiAttributeRiColorRiOpacityRiSidesRiShadingRateRiMultiplyShadingRateRiMatteRiSurfaceRiDisplacementRiAtmosphereRiInteriorRiExteriorRiLightSourceRiAreaLightSourceRiIlluminateRiReverseOrientationRiResource
Transforms
RiIdentityRiCoordinateSystemRiScaleRiTranslateRiTransformRiRotate
Structure
RiBeginRiEndRiWorldBeginRiWorldEndRiAttributeBeginRiAttributeEndRiMotionBeginRiMotionEndRiTransformBeginRiTransformEndRiArchiveBeginRiArchiveEndRiObjectBeginRiObjectEndRiObjectInstanceRiDeclareRiIfBeginRiElseIfRiElseRiIfEnd
Archives
RiReadArchiveRiProcDelayedReadArchive (through RiProcedural)RiArchiveRecord
Texture Creation
RiMakeShadowRiMakeTextureRiMakeCubeFaceEnvironmentRiMakeLatLongEnvironmentRiMakeBrickMap
Others
RiProcedural (RiProcDelayedReadArchive, RiProcRunProgram, RiProcDynamicLoad)
3Delight for Maya 6.0. Copyright 2000-2011 The 3Delight Team. All Rights Reserved.