Short Contents
1. Installation
2. Overview
3. The User Interface
4. Rendering Guidelines
5. MEL Binding
6. Unsupported Maya Features
Credits
List of Figures
Concept Index
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Table of Contents
1. Installation
2. Overview
3. The User Interface
3.1 The Shader Assignment Panel
3.1.1 Shader Assignment Panel Overview
3.1.2 Shader Collections
3.1.3 Shader Assignment Panel Components
3.2 The Shader Manager
3.3 The Attribs Node Manager
3.4 The Geometry Attribute Node
3.4.1 Overview
3.4.2 Attribute Inheritance
3.4.2.1 Scene Hierarchy Attribute Inheritance
3.4.2.2 Custom Hierarchy Attribute Inheritance
3.4.2.3 Inheritance Precedence List
3.4.3 Add / Remove Attributes
3.4.4 General
3.4.5 Quality
3.4.6 Visibility
3.4.7 Lighting
3.4.8 Raytracing
3.4.9 Motion Blur
3.4.10 Photon Mapping
3.4.11 Displacement
3.4.12 Culling And Dicing
3.4.13 Geometry
3.4.13.1 Polygons
3.4.13.2 Polygons Wireframe
3.4.13.3 NURBS
3.4.13.4 Curves
3.4.13.5 Particles
3.4.14 Reference Geometry
3.4.15 Subsurface Scattering
3.4.16 MEL Scripts
3.5 The Geometry Modifiers
3.5.1 Overview
3.5.2 The 3Delight Geometry Modifiers Menu
3.5.3 Geometry Modifiers Controls
3.6 The Light Attribute Node
3.6.1 Overview
3.6.2 Shadow Maps
3.6.3 Shadow Objects
3.6.4 Photon Maps
3.6.5 Category
3.6.6 Area Light
3.6.7 MEL Scripts
3.7 The Render Pass
3.7.1 Overview
3.7.2 Camera
3.7.3 Output
3.7.4 Quality
3.7.5 Motion Blur
3.7.6 Primary Display
3.7.7 Secondary Displays
3.7.8 Shadow Maps
3.7.9 Photon Maps
3.7.10 Render Sets
3.7.11 RIB Archives
3.7.12 Search Paths
3.7.13 MEL Scripts
3.7.14 Advanced
3.7.15 Network Cache
3.7.16 Statistics
3.8 The 3Delight Render Settings
3.8.1 Overview
3.8.2 General
3.8.3 Selected Render Pass Overview
3.9 The RIB Archive Node
3.9.1 Overview
3.9.2 RIB Archive Node User Interface
3.10 The RenderMan Code Node
3.10.1 RenderMan Code Overview
3.10.2 RenderMan Code User Interface
3.11 The Coordinate System Node
3.11.1 Overview
3.11.2 Drawing
3.12 The Clipping Plane Node
3.13 The CSG Node
3.13.1 Overview
3.13.2 User Interface
3.14 The Preferences Window
3.14.1 Overview
3.14.2 File Viewing Applications
3.15 The Render Command Line Interface
3.15.1 Overview
3.15.2 Options
4. Rendering Guidelines
4.1 Lighting Guidelines
4.1.1 Depth Map Shadows With Maya Lights
4.1.2 Ray Traced Shadows With Maya Lights
4.1.3 Deep Shadow Maps With Maya Lights
4.1.4 Lighting and Shadowing With RenderMan Light shader
4.1.5 Shadow Map Tips
4.2 RIB Archives Guidelines
4.2.1 Writing a RIB Archive using a Render Pass
4.2.2 Reading a RIB Archive
4.2.3 Rendering while Archiving Scene Elements
4.2.4 Miscellaneous RIB Archives tips
4.3 Geometry Guidelines
4.3.1 Maya Render Stats and Geometry Attribute Nodes
4.3.2 Using Attributes to Export Primitive Variables
4.3.3 Exporting Per-Vertex Attributes on Polygon Meshes
4.3.4 Maya Hair and Paint FX Tips
4.3.5 Maya Fur Tips
4.3.6 Shave and a Haircut Tips
4.3.7 Miscellaneous Geometry Tips
4.4 Miscellaneous Guidelines
4.4.1 Dynamics Animation Rendering
4.4.2 Exporting Particle Attributes
4.4.3 Using Atmosphere Shaders
4.4.4 Textures In The Hypershade
4.4.5 File Path Expressions
4.4.6 Automatic File Output Control
4.4.7 Custom Hypershade Header Files
4.4.8 Hypershade translation quirks
4.4.9 Shader Node Attribute Grouping
5. MEL Binding
6. Unsupported Maya Features
Credits
List of Figures
Concept Index
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3Delight 8.0. Copyright 2000-2008 The 3Delight Team. All Rights Reserved.