Short Contents
1. Installation
2. Overview
3. The User Interface
4. The Render Command Line Interface
5. Rendering Guidelines
6. MEL Binding
7. Developer's Corner
8. Limitations
List of Figures
Concept Index
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Table of Contents
1. Installation
2. Overview
3. The User Interface
3.1 The 3Delight Relationship Editor
3.1.1 All Available Operations
3.1.2 The Three-Pane Mode
3.1.3 Performance Notes
3.2 The Assignment Panel
3.2.1 Assignment Panel Overview
3.2.2 Assignment Panel Components
3.3 The Shader Selector
3.4 The Add / Remove Attributes Window
3.5 The Geometry Attribute Node
3.5.1 Overview
3.5.2 Attribute Inheritance
3.5.2.1 Scene Hierarchy Attribute Inheritance
3.5.2.2 Custom Hierarchy Attribute Inheritance
3.5.2.3 Inheritance Precedence List
3.5.3 General
3.5.4 Quality
3.5.5 Visibility
3.5.6 Lighting
3.5.7 Raytracing
3.5.8 Motion Blur
3.5.9 Global Illumination
3.5.10 Displacement
3.5.11 Culling And Dicing
3.5.12 Geometry
3.5.12.1 Polygons
3.5.12.2 Polygons Wireframe
3.5.12.3 NURBS
3.5.12.4 Curves
3.5.12.5 Particles
3.5.12.6 Maya Fur
3.5.13 Reference Geometry
3.5.14 Subsurface Scattering
3.5.15 MEL Scripts
3.5.16 RIB Archive
3.5.17 User Attributes
3.6 The Geometry Modifiers
3.6.1 Overview
3.6.2 The 3Delight Geometry Modifiers Menu
3.6.3 Geometry Modifiers Controls
3.7 The Shading Attributes
3.7.1 Overview
3.7.2 The 3Delight Shading Attributes Menu
3.7.3 Reflection Shading Attributes
3.8 The Light Attribute Node
3.8.1 Overview
3.8.2 Shadow Maps
3.8.3 Shadow Objects
3.8.4 Photon Maps
3.8.5 Category
3.8.6 Motion Blur
3.8.7 Area Light
3.8.8 MEL Scripts
3.9 The Render Pass
3.9.1 Overview
3.9.2 Managing Render Passes
3.9.2.1 Creating a Render Pass
3.9.2.2 Inheriting Another Render Pass Attributes
3.9.2.3 Rendering a Render Pass
3.9.2.4 Selecting a Render Pass
3.9.2.5 Duplicating a Render Pass
3.9.2.6 Saving a Render Pass as a Template
3.9.3 Render Pass Attributes
3.9.3.1 Camera
3.9.3.2 Output
3.9.3.3 Quality
3.9.3.4 Depth of Field
3.9.3.5 Motion Blur
3.9.3.6 Displays
3.9.3.7 Shadow Maps
3.9.3.8 Global Illumination
3.9.3.9 Render Sets
3.9.3.10 RIB Archives
3.9.3.11 RIB Fragments
3.9.3.12 Search Paths
3.9.3.13 MEL Scripts
3.9.3.14 Advanced
3.9.3.15 Network Cache
3.9.3.16 Statistics
3.9.3.17 User Options and Attributes
3.10 The 3Delight Render Settings
3.11 The RIB Archive Node
3.11.1 Overview
3.11.2 RIB Archive Node User Interface
3.12 The RenderMan Code Node
3.12.1 RenderMan Code Overview
3.12.2 RenderMan Code User Interface
3.13 The Coordinate System Node
3.13.1 Overview
3.13.2 Drawing
3.14 The Clipping Plane Node
3.15 The CSG Node
3.15.1 Overview
3.15.2 User Interface
3.16 The Preferences Window
3.16.1 Overview
3.16.2 File Viewing Applications
3.16.3 Shaders
4. The Render Command Line Interface
4.1 Overview
4.2 Options
5. Rendering Guidelines
5.1 Understanding Collections
5.2 Lighting Guidelines
5.2.1 Depth Map Shadows With Maya Lights
5.2.2 Ray Traced Shadows With Maya Lights
5.2.3 Deep Shadow Maps With Maya Lights
5.2.4 Lighting and Shadowing With RenderMan Light Shaders
5.2.5 Shadow Map Tips
5.3 RIB Archives Guidelines
5.3.1 Writing a RIB Archive using a Render Pass
5.3.2 Reading a RIB Archive
5.3.3 Rendering while Archiving Scene Elements
5.3.4 Miscellaneous RIB Archives tips
5.4 Geometry Guidelines
5.4.1 Maya Render Stats and Geometry Attribute Nodes
5.4.2 Using Attributes to Export Primitive Variables
5.4.3 Exporting Per-Vertex Attributes on Polygon Meshes
5.4.4 Exporting Particle Attributes
5.4.5 Rendering Sprites with Distinct Textures
5.4.6 Maya Hair and Paint FX Tips
5.4.7 Maya Fur Tips
5.4.8 Shave and a Haircut Tips
5.4.9 Miscellaneous Geometry Tips
5.5 Miscellaneous Guidelines
5.5.1 Dynamics Animation Rendering
5.5.2 Using Atmosphere Shaders
5.5.3 Textures In The Hypershade
5.5.4 File Path Expressions
5.5.5 Automatic File Output Control
5.5.6 Hypershade translation quirks
5.6 A Few Words About Fluids
6. MEL Binding
7. Developer's Corner
7.1 General User Defined MEL Procedures
7.2 Procedures Related To MEL Script Attributes
7.3 Customizing Render Pass Nodes
7.4 Customizing Geometry Attribute Nodes
7.5 Customizing Shader Nodes User Interface
7.5.1 Attribute Grouping
7.5.2 Defining Shader Parameter Gadgets
7.6 Defining Custom Shader Nodes
7.7 Defining Custom Hypershade Nodes
7.8 Rendering Custom Nodes
7.8.1 Rendering Custom Geometry Nodes
7.8.2 Rendering Custom Light Nodes
8. Limitations
List of Figures
Concept Index
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3Delight for Maya 6.0. Copyright 2000-2011 The 3Delight Team. All Rights Reserved.