Renderman and renderman compliant frequently ask questions
1) What is RenderMan ?Although this is not necessarily a frequently asked question, we thought of providing enlightenment to some of you that may have it wrong. So, here it is, plain and simple: RenderMan is a technical specification for interfacing between modeling and rendering programs. For a renderer to be considered a RenderMan compliant renderer it must meet all of the standard requirements laid out in the spec. A few more things needed are mentioned in the Usenet: comp.graphics.rendering.renderman FAQ.
2)How can I distribute my rendering on several computers ?One solution is to use BORG (Borg Open Rendering GUI), which is a network rendering sytem for RenderMan compliant renderers. The latest version fully supports 3Delight.
3) Can I use 3Delight to render Rhino3D objects?
Yes, by using RhinoMan, which is a rendering pluggin for Rhino3D. Trim curves, a heavily used feature in Rhino3D, are supported by 3Delight.
4) Can I use 3Delight to render Maya and 3DS scenes?
Maya has its own, very basic, RIB exporter. Although directly usable by 3Delight, RIBs exported by Maya lack many features such as shaders and shadows. Alternately, MayaMan is a rendering plugin from animal logic for Maya that can be used to export RIB files with everything required to produce high quality images with 3Delight (including shaders). For 3DS, animal logic offers a similar product called MaxMan.
5) What Macintosh 3D softwares export RIB files?
To our knowledge, only one package is capable of exporting RIB files: Pixels 3D from Pixels Digital. But Pixels 3D shaders are not RenderMan shaders and thus cannot be used with 3Delight.
6) What rendering algorithm does 3Delight use?
3Delight is built around the Reyes algorithm. This algorithm was first described in 1987 in a paper by Robert Cook, Loren Carpenter and Edwin Catmull, The Reyes Image Rendering Architecture. This algorithm enables 3Delight to efficiently compute motion blur and depth of field effects. Ray tracing is implemented as a separate algorithm and used only when needed.
7) Can 3Delight ray trace displaced objects?
Yes. As a matter of fact, 3Delight always ray traces fully displaced objects.
8) Will 3Delight support CSG?
Yes it will, but even if its not a big task, it is not a priority at this time. You should expect it around mid-2003 (or sooner if a current or new paying customer request it).
9) When I download for MacOS X, I get a "download.asp" file, what
do I do with that?
This seems like a bug in Internet Explorer for MacOS X. Rename "download.asp" to "3Delight.pkg.tar" and double click on it.
Renderman and Renderman Compliant